Module: wine Branch: master Commit: 4f9642d0e90b941e0316137523dbf12588c4bccc URL: http://source.winehq.org/git/wine.git/?a=commit;h=4f9642d0e90b941e0316137523...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu May 26 00:08:28 2016 +0200
wined3d: Use immutable storage for 3D textures.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 31 +++++++++++++++++++++---------- 1 file changed, 21 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 26ddda7..bdb8807 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -2072,24 +2072,35 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb) { - unsigned int sub_count = texture->level_count * texture->layer_count; const struct wined3d_format *format = texture->resource.format; + GLenum internal = srgb ? format->glGammaInternal : format->glInternal; + unsigned int sub_count = texture->level_count * texture->layer_count; const struct wined3d_gl_info *gl_info = context->gl_info; unsigned int i;
wined3d_texture_bind_and_dirtify(texture, context, srgb);
- for (i = 0; i < sub_count; ++i) + if (wined3d_texture_use_immutable_storage(texture, gl_info)) { - struct wined3d_volume *volume = texture->sub_resources[i].u.volume; + GL_EXTCALL(glTexStorage3D(GL_TEXTURE_3D, texture->level_count, internal, + wined3d_texture_get_level_width(texture, 0), + wined3d_texture_get_level_height(texture, 0), + wined3d_texture_get_level_depth(texture, 0))); + checkGLcall("glTexStorage3D"); + } + else + { + for (i = 0; i < sub_count; ++i) + { + struct wined3d_volume *volume = texture->sub_resources[i].u.volume;
- GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level, - srgb ? format->glGammaInternal : format->glInternal, - wined3d_texture_get_level_width(texture, volume->texture_level), - wined3d_texture_get_level_height(texture, volume->texture_level), - wined3d_texture_get_level_depth(texture, volume->texture_level), - 0, format->glFormat, format->glType, NULL)); - checkGLcall("glTexImage3D"); + GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level, internal, + wined3d_texture_get_level_width(texture, volume->texture_level), + wined3d_texture_get_level_height(texture, volume->texture_level), + wined3d_texture_get_level_depth(texture, volume->texture_level), + 0, format->glFormat, format->glType, NULL)); + checkGLcall("glTexImage3D"); + } } }