Module: wine Branch: master Commit: 9a2b73d315c2cee253e61a1faee8a9da24cf38fe URL: http://source.winehq.org/git/wine.git/?a=commit;h=9a2b73d315c2cee253e61a1fae...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Sep 1 00:27:36 2015 +0200
d3d11: Implement d3d11_device_CreateTexture3D().
---
dlls/d3d11/d3d11_private.h | 4 ++-- dlls/d3d11/device.c | 24 ++++++++++++------------ dlls/d3d11/texture.c | 26 ++++++++++++++++++++++++-- 3 files changed, 38 insertions(+), 16 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 6724a07..cbdfdfa 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -130,8 +130,8 @@ struct d3d_texture3d ID3D11Device *device; };
-HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device, - const D3D11_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN; +HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc, + const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
/* ID3D10Buffer */ struct d3d10_buffer diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 5f54795..c301dcc 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -92,9 +92,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *ifac static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface, const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture) { - FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture); + struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_texture3d *object; + HRESULT hr;
- return E_NOTIMPL; + TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture); + + if (FAILED(hr = d3d_texture3d_create(device, desc, data, &object))) + return hr; + + *texture = &object->ID3D11Texture3D_iface; + + return S_OK; }
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface, @@ -2050,10 +2059,6 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); - if (!object) - return E_OUTOFMEMORY; - d3d11_desc.Width = desc->Width; d3d11_desc.Height = desc->Height; d3d11_desc.Depth = desc->Depth; @@ -2064,14 +2069,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags); d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
- if (FAILED(hr = d3d_texture3d_init(object, device, &d3d11_desc, data))) - { - WARN("Failed to initialize texture, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + if (FAILED(hr = d3d_texture3d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object))) return hr; - }
- TRACE("Created 3D texture %p.\n", object); *texture = &object->ID3D10Texture3D_iface;
return S_OK; diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c index 52c3dba..db99a9b 100644 --- a/dlls/d3d11/texture.c +++ b/dlls/d3d11/texture.c @@ -897,8 +897,8 @@ static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops = d3d_texture3d_wined3d_object_released, };
-HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device, - const D3D11_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) +static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device, + const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data) { struct wined3d_resource_desc wined3d_desc; unsigned int levels; @@ -941,3 +941,25 @@ HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *dev
return S_OK; } + +HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc, + const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) +{ + struct d3d_texture3d *object; + HRESULT hr; + + if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + return E_OUTOFMEMORY; + + if (FAILED(hr = d3d_texture3d_init(object, device, desc, data))) + { + WARN("Failed to initialize texture, hr %#x.\n", hr); + HeapFree(GetProcessHeap(), 0, object); + return hr; + } + + TRACE("Created texture %p.\n", object); + *texture = object; + + return S_OK; +}