Module: wine Branch: master Commit: 42b90efdfd8d2f019d9e85f9829d6bc2097359cc URL: http://source.winehq.org/git/wine.git/?a=commit;h=42b90efdfd8d2f019d9e85f982...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Aug 4 12:06:57 2016 +0200
wined3d: Use wined3d_texture_load_location() in wined3d_swapchain_rotate().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/swapchain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 0543d77..13106bf 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -460,7 +460,7 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct sub_resource = &texture->sub_resources[0];
if (!(sub_resource->locations & supported_locations)) - surface_load_location(sub_resource->u.surface, context, texture->resource.draw_binding); + wined3d_texture_load_location(texture, 0, context, texture->resource.draw_binding);
texture_prev->texture_rgb = texture->texture_rgb; texture_prev->rb_multisample = texture->rb_multisample;