Module: wine Branch: master Commit: 879f21471e50ed4748a428f89a9cb35ef795e8fb URL: http://source.winehq.org/git/wine.git/?a=commit;h=879f21471e50ed4748a428f89a...
Author: Rico Schüller kgbricola@web.de Date: Mon Oct 25 20:30:25 2010 +0200
include: Move D3D_SHADER_VARIABLE_CLASS to d3dcommon.h.
---
include/d3d10shader.h | 14 +++----------- include/d3dcommon.idl | 21 +++++++++++++++++++++ 2 files changed, 24 insertions(+), 11 deletions(-)
diff --git a/include/d3d10shader.h b/include/d3d10shader.h index 316f3ca..a711de3 100644 --- a/include/d3d10shader.h +++ b/include/d3d10shader.h @@ -43,17 +43,6 @@ #define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000 #define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000
-typedef enum _D3D10_SHADER_VARIABLE_CLASS -{ - D3D10_SVC_SCALAR, - D3D10_SVC_VECTOR, - D3D10_SVC_MATRIX_ROWS, - D3D10_SVC_MATRIX_COLUMNS, - D3D10_SVC_OBJECT, - D3D10_SVC_STRUCT, - D3D10_SVC_FORCE_DWORD = 0x7fffffff -} D3D10_SHADER_VARIABLE_CLASS, *LPD3D10_SHADER_VARIABLE_CLASS; - typedef enum _D3D10_SHADER_VARIABLE_TYPE { D3D10_SVT_VOID = 0, @@ -131,6 +120,9 @@ typedef enum D3D10_REGISTER_COMPONENT_TYPE typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO; typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
+typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS; +typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS; + typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE; typedef ID3DInclude ID3D10Include; typedef ID3DInclude *LPD3D10INCLUDE; diff --git a/include/d3dcommon.idl b/include/d3dcommon.idl index 217b365..5bee2ed 100644 --- a/include/d3dcommon.idl +++ b/include/d3dcommon.idl @@ -67,3 +67,24 @@ interface ID3DInclude }
typedef ID3DInclude* LPD3DINCLUDE; + +typedef enum _D3D_SHADER_VARIABLE_CLASS +{ + D3D_SVC_SCALAR, + D3D_SVC_VECTOR, + D3D_SVC_MATRIX_ROWS, + D3D_SVC_MATRIX_COLUMNS, + D3D_SVC_OBJECT, + D3D_SVC_STRUCT, + D3D_SVC_INTERFACE_CLASS, + D3D_SVC_INTERFACE_POINTER, + D3D10_SVC_SCALAR = 0, + D3D10_SVC_VECTOR, + D3D10_SVC_MATRIX_ROWS, + D3D10_SVC_MATRIX_COLUMNS, + D3D10_SVC_OBJECT, + D3D10_SVC_STRUCT, + D3D11_SVC_INTERFACE_CLASS, + D3D11_SVC_INTERFACE_POINTER, + D3D_SVC_FORCE_DWORD = 0x7fffffff, +} D3D_SHADER_VARIABLE_CLASS;