Module: wine Branch: master Commit: 4caf43ddb767658f66b6528f9ae1ee2d7c6b4eb3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4caf43ddb767658f66b6528f9a...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jun 24 10:54:15 2009 +0200
wined3d: Add some missing GL locking documentation to arb_program_shader.c.
---
dlls/wined3d/arb_program_shader.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 7094824..0d4002b 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -354,6 +354,7 @@ static void shader_arb_load_np2fixup_constants( /* not implemented */ }
+/* GL locking is done by the caller. */ static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl) { IWineD3DStateBlockImpl* stateBlock = deviceImpl->stateBlock; @@ -417,6 +418,7 @@ static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl) checkGLcall("Load ps int consts\n"); }
+/* GL locking is done by the caller. */ static inline void shader_arb_vs_local_constants(IWineD3DDeviceImpl* deviceImpl) { IWineD3DStateBlockImpl* stateBlock;