Module: wine Branch: master Commit: 120a83dc03827bcfd31f1fd02ef4b3302fee177a URL: http://source.winehq.org/git/wine.git/?a=commit;h=120a83dc03827bcfd31f1fd02e...
Author: Paul Gofman gofmanp@gmail.com Date: Fri Sep 8 00:07:59 2017 +0200
d3dx9/tests: Add test for null shaders in effect.
Signed-off-by: Paul Gofman gofmanp@gmail.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3dx9_36/tests/effect.c | 140 ++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 132 insertions(+), 8 deletions(-)
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c index bb26fe4..a3cf28e 100644 --- a/dlls/d3dx9_36/tests/effect.c +++ b/dlls/d3dx9_36/tests/effect.c @@ -7162,6 +7162,130 @@ static void test_effect_unsupported_shader(void) DestroyWindow(window); }
+#if 0 +vertexshader vs_arr[2]; + +int i; + +technique tech0 +{ + pass p0 + { + VertexShader = null; + } +} +technique tech1 +{ + pass p0 + { + VertexShader = vs_arr[i]; + } +} +#endif +static const DWORD test_effect_null_shader_blob[] = +{ + 0xfeff0901, 0x000000b4, 0x00000000, 0x00000010, 0x00000004, 0x00000020, 0x00000000, 0x00000002, + 0x00000001, 0x00000002, 0x00000007, 0x615f7376, 0x00007272, 0x00000002, 0x00000000, 0x0000004c, + 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000002, 0x00000069, 0x00000000, + 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000003, + 0x00003070, 0x00000006, 0x68636574, 0x00000030, 0x00000003, 0x00000010, 0x00000004, 0x00000000, + 0x00000000, 0x00000000, 0x00000003, 0x00003070, 0x00000006, 0x68636574, 0x00000031, 0x00000002, + 0x00000002, 0x00000005, 0x00000004, 0x00000004, 0x00000018, 0x00000000, 0x00000000, 0x0000002c, + 0x00000048, 0x00000000, 0x00000000, 0x0000007c, 0x00000000, 0x00000001, 0x00000074, 0x00000000, + 0x00000001, 0x00000092, 0x00000000, 0x00000058, 0x00000054, 0x000000a8, 0x00000000, 0x00000001, + 0x000000a0, 0x00000000, 0x00000001, 0x00000092, 0x00000000, 0x0000008c, 0x00000088, 0x00000002, + 0x00000001, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0xffffffff, + 0x00000000, 0x00000002, 0x000000e4, 0x00000008, 0x615f7376, 0x00007272, 0x46580200, 0x0023fffe, + 0x42415443, 0x0000001c, 0x00000057, 0x46580200, 0x00000001, 0x0000001c, 0x00000100, 0x00000054, + 0x00000030, 0x00000002, 0x00000001, 0x00000034, 0x00000044, 0xabab0069, 0x00020000, 0x00010001, + 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x4d007874, 0x6f726369, + 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, + 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x000cfffe, 0x434c5846, + 0x00000001, 0x10000001, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004, + 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, +}; + +static void test_effect_null_shader(void) +{ + D3DPRESENT_PARAMETERS present_parameters = {0}; + IDirect3DDevice9 *device; + ID3DXEffect *effect; + D3DXPASS_DESC desc; + IDirect3D9 *d3d; + D3DXHANDLE pass; + ULONG refcount; + HWND window; + HRESULT hr; + + /* Creating a fresh device because the existing device can have invalid + * render states from previous tests. If IDirect3DDevice9_ValidateDevice() + * returns certain error codes, native ValidateTechnique() fails. */ + if (!(window = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, + 640, 480, NULL, NULL, NULL, NULL))) + { + skip("Failed to create window.\n"); + return; + } + if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) + { + skip("Failed to create IDirect3D9 object.\n"); + DestroyWindow(window); + return; + } + present_parameters.Windowed = TRUE; + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, + D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); + if (FAILED(hr)) + { + skip("Failed to create IDirect3DDevice9 object, hr %#x.\n", hr); + IDirect3D9_Release(d3d); + DestroyWindow(window); + return; + } + + hr = D3DXCreateEffectEx(device, test_effect_null_shader_blob, + sizeof(test_effect_null_shader_blob), NULL, NULL, NULL, 0, NULL, &effect, NULL); + ok(hr == D3D_OK, "Failed to create effect, hr %#x.\n", hr); + + pass = effect->lpVtbl->GetPass(effect, "tech0", 0); + ok(!!pass, "GetPass() failed.\n"); + hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc); + todo_wine + ok(hr == D3D_OK, "Got result %#x.\n", hr); + ok(!desc.pVertexShaderFunction, "Got non NULL vertex function.\n"); + + pass = effect->lpVtbl->GetPass(effect, "tech1", 0); + ok(!!pass, "GetPass() failed.\n"); + hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + ok(!desc.pVertexShaderFunction, "Got non NULL vertex function.\n"); + + hr = effect->lpVtbl->ValidateTechnique(effect, "tech0"); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + effect->lpVtbl->SetInt(effect, "i", 0); + ok(hr == D3D_OK, "Failed to set parameter, hr %#x.\n", hr); + hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + effect->lpVtbl->SetInt(effect, "i", 1); + ok(hr == D3D_OK, "Failed to set parameter, hr %#x.\n", hr); + hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + + effect->lpVtbl->SetInt(effect, "i", 2); + ok(hr == D3D_OK, "Failed to set parameter, hr %#x.\n", hr); + hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); + todo_wine + ok(hr == E_FAIL, "Got result %#x.\n", hr); + + effect->lpVtbl->Release(effect); + + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D9_Release(d3d); + DestroyWindow(window); +} + START_TEST(effect) { HWND wnd; @@ -7169,7 +7293,7 @@ START_TEST(effect) IDirect3DDevice9 *device; D3DPRESENT_PARAMETERS d3dpp; HRESULT hr; - ULONG count; + ULONG refcount;
if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL))) @@ -7214,13 +7338,13 @@ START_TEST(effect) test_effect_large_address_aware_flag(device); test_effect_get_pass_desc(device); test_effect_skip_constants(device); - test_effect_unsupported_shader(); - - count = IDirect3DDevice9_Release(device); - ok(count == 0, "The device was not properly freed: refcount %u\n", count); - - count = IDirect3D9_Release(d3d); - ok(count == 0, "Release failed %u\n", count);
+ refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + refcount = IDirect3D9_Release(d3d); + ok(!refcount, "D3D9 object has %u references left.\n", refcount); DestroyWindow(wnd); + + test_effect_unsupported_shader(); + test_effect_null_shader(); }