Module: wine Branch: master Commit: 3a7271655651f1af1323dfca58c6f2a5c6494675 URL: http://source.winehq.org/git/wine.git/?a=commit;h=3a7271655651f1af1323dfca58...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue May 17 14:01:55 2016 +0200
wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 8 -------- dlls/wined3d/texture.c | 2 +- dlls/wined3d/wined3d_private.h | 2 -- 3 files changed, 1 insertion(+), 11 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index e0d7c80..4fb2251 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -4303,11 +4303,3 @@ cpu: return surface_cpu_blt(dst_texture, dst_sub_resource_idx, &dst_box, src_texture, src_sub_resource_idx, &src_box, flags, fx, filter); } - -/* Context activation is done by the caller. Context may be NULL in - * WINED3D_NO3D mode. */ -void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location) -{ - wined3d_texture_prepare_location(surface->container, - surface_get_sub_resource_idx(surface), context, location); -} diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 53dbb2f..e0bb82f 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1051,7 +1051,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT } else { - wined3d_surface_prepare(surface, NULL, WINED3D_LOCATION_SYSMEM); + wined3d_texture_prepare_location(texture, 0, NULL, WINED3D_LOCATION_SYSMEM); valid_location = WINED3D_LOCATION_SYSMEM; }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index c2f6471..bf43d75 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2713,8 +2713,6 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN; -void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context, - DWORD location) DECLSPEC_HIDDEN; void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const struct wined3d_surface *rt) DECLSPEC_HIDDEN; void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN;