Module: wine Branch: master Commit: 5a6b4e9f476237dc8b69cb84156f3a9dc2d69d8a URL: http://source.winehq.org/git/wine.git/?a=commit;h=5a6b4e9f476237dc8b69cb8415...
Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Jul 17 15:58:23 2008 -0500
wined3d: Make the MAC ARBvp implementation happy about ARL.
---
dlls/wined3d/arb_program_shader.c | 21 ++++++++++++++++++--- 1 files changed, 18 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 22a8b55..2de05bf 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -1718,15 +1718,30 @@ void vshader_hw_map2gl(SHADER_OPCODE_ARG* arg) { unsigned int i;
if ((curOpcode->opcode == WINED3DSIO_MOV && dst_regtype == WINED3DSPR_ADDR) || curOpcode->opcode == WINED3DSIO_MOVA) { + memset(tmpLine, 0, sizeof(tmpLine)); if(shader->rel_offset) { - memset(tmpLine, 0, sizeof(tmpLine)); vshader_program_add_param(arg, src[0], TRUE, tmpLine); shader_addline(buffer, "ADD TMP.x, %s, helper_const.z;\n", tmpLine); shader_addline(buffer, "ARL A0.x, TMP.x;\n"); - return; } else { - strcpy(tmpLine, "ARL"); + /* Apple's ARB_vertex_program implementation does not accept an ARL source argument + * with more than one component. Thus replicate the first source argument over all + * 4 components. For example, .xyzw -> .x (or better: .xxxx), .zwxy -> .z, etc) + */ + DWORD parm = src[0] & ~(WINED3DVS_SWIZZLE_MASK); + if((src[0] & WINED3DVS_X_W) == WINED3DVS_X_W) { + parm |= WINED3DVS_X_W | WINED3DVS_Y_W | WINED3DVS_Z_W | WINED3DVS_W_W; + } else if((src[0] & WINED3DVS_X_Z) == WINED3DVS_X_Z) { + parm |= WINED3DVS_X_Z | WINED3DVS_Y_Z | WINED3DVS_Z_Z | WINED3DVS_W_Z; + } else if((src[0] & WINED3DVS_X_Y) == WINED3DVS_X_Y) { + parm |= WINED3DVS_X_Y | WINED3DVS_Y_Y | WINED3DVS_Z_Y | WINED3DVS_W_Y; + } else if((src[0] & WINED3DVS_X_X) == WINED3DVS_X_X) { + parm |= WINED3DVS_X_X | WINED3DVS_Y_X | WINED3DVS_Z_X | WINED3DVS_W_X; + } + vshader_program_add_param(arg, parm, TRUE, tmpLine); + shader_addline(buffer, "ARL A0.x, %s;\n", tmpLine); } + return; } else strcpy(tmpLine, curOpcode->glname);