Module: wine Branch: master Commit: d099e45e461b8b19ccb2e55146e1a83b0ce28f36 URL: https://source.winehq.org/git/wine.git/?a=commit;h=d099e45e461b8b19ccb2e5514...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jan 31 19:07:37 2018 +0330
wined3d: Use the resource access flags in resource_cleanup().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/resource.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 172a054..44f9f00 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -262,7 +262,7 @@ void resource_cleanup(struct wined3d_resource *resource)
if (!(resource->usage & WINED3DUSAGE_PRIVATE)) { - if (resource->pool == WINED3D_POOL_DEFAULT && d3d->flags & WINED3D_VIDMEM_ACCOUNTING) + if (!(resource->access & WINED3D_RESOURCE_ACCESS_CPU) && d3d->flags & WINED3D_VIDMEM_ACCOUNTING) { TRACE("Decrementing device memory pool by %u.\n", resource->size); adapter_adjust_memory(resource->device->adapter, (INT64)0 - resource->size);