Module: wine Branch: master Commit: 676a7f2140aaefa50358001dbec89cc9a8d591e8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=676a7f2140aaefa50358001dbe...
Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Jan 13 15:21:01 2014 +0100
wined3d: Make the callers of load_location responsible for allocating sysmem.
---
dlls/wined3d/surface.c | 12 ++++++++---- dlls/wined3d/texture.c | 1 + dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 10 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 7023bd7..5ac2241 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -589,7 +589,7 @@ static void surface_create_pbo(struct wined3d_surface *surface, const struct win context_release(context); }
-static void surface_prepare_system_memory(struct wined3d_surface *surface) +void surface_prepare_system_memory(struct wined3d_surface *surface) { const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info;
@@ -767,6 +767,7 @@ static void surface_realize_palette(struct wined3d_surface *surface) if (!(surface->flags & surface->map_binding)) { TRACE("Palette changed with surface that does not have an up to date system memory copy.\n"); + surface_prepare_system_memory(surface); surface_load_location(surface, surface->map_binding); } surface_invalidate_location(surface, ~surface->map_binding); @@ -802,10 +803,10 @@ static BYTE *surface_map(struct wined3d_surface *surface, const RECT *rect, DWOR TRACE("surface %p, rect %s, flags %#x.\n", surface, wine_dbgstr_rect(rect), flags);
+ surface_prepare_system_memory(surface); if (flags & WINED3D_MAP_DISCARD) { TRACE("WINED3D_MAP_DISCARD flag passed, marking SYSMEM as up to date.\n"); - surface_prepare_system_memory(surface); surface_validate_location(surface, surface->map_binding); } else @@ -1391,6 +1392,7 @@ static void surface_unload(struct wined3d_resource *resource) } else { + surface_prepare_system_memory(surface); surface_load_location(surface, surface->map_binding); } surface_invalidate_location(surface, ~surface->map_binding); @@ -2321,6 +2323,7 @@ void surface_load(struct wined3d_surface *surface, BOOL srgb) /* To perform the color key conversion we need a sysmem copy of * the surface. Make sure we have it. */
+ surface_prepare_system_memory(surface); surface_load_location(surface, surface->map_binding); surface_invalidate_location(surface, ~surface->map_binding); /* Switching color keying on / off may change the internal format. */ @@ -4907,8 +4910,6 @@ static DWORD resource_access_from_location(DWORD location) static void surface_load_sysmem(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, DWORD dst_location) { - surface_prepare_system_memory(surface); - if (surface->flags & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED)) surface_load_location(surface, SFLAG_INTEXTURE);
@@ -5023,6 +5024,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface, { /* Performance warning... */ FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface); + surface_prepare_system_memory(surface); surface_load_location(surface, surface->map_binding); } } @@ -5032,6 +5034,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface, { /* Performance warning... */ FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface); + surface_prepare_system_memory(surface); surface_load_location(surface, surface->map_binding); } } @@ -5040,6 +5043,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface, { WARN("Trying to load a texture from sysmem, but SFLAG_INSYSMEM is not set.\n"); /* Lets hope we get it from somewhere... */ + surface_prepare_system_memory(surface); surface_load_location(surface, SFLAG_INSYSMEM); }
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index f06db6d..090290f 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -735,6 +735,7 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub { struct wined3d_surface *surface = surface_from_resource(sub_resource);
+ surface_prepare_system_memory(surface); surface_load_location(surface, surface->map_binding); surface_invalidate_location(surface, ~surface->map_binding); } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index a57e11b..ce1711b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2273,6 +2273,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN; HRESULT CDECL wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc, DWORD flags, struct wined3d_surface **surface) DECLSPEC_HIDDEN; +void surface_prepare_system_memory(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN; void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;