Module: wine Branch: oldstable Commit: 4e520837812af5f4d58d524d31009b0b027d3960 URL: https://source.winehq.org/git/wine.git/?a=commit;h=4e520837812af5f4d58d524d3...
Author: Alistair Leslie-Hughes leslie_alistair@hotmail.com Date: Fri Nov 22 08:22:35 2019 +0000
dmloader: Stop after find first matching object.
This stops a crash in Legoland on startup when finding cached objects. Placing a break in each of the if's causes the wrong object to be loaded.
The help states it looks at each type in order. So, we might have to loop the cache multiple times to ensure that when an object has flag DMUS_OBJ_OBJECT, it's preferred over a DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH match.
Signed-off-by: Alistair Leslie-Hughes leslie_alistair@hotmail.com Signed-off-by: Michael Stefaniuc mstefani@winehq.org Signed-off-by: Alexandre Julliard julliard@winehq.org (cherry picked from commit 4aee9ba5ad1c7df34a06fe2bbe39ae33fd8ffcee) Signed-off-by: Michael Stefaniuc mstefani@winehq.org
---
dlls/dmloader/loader.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/dmloader/loader.c b/dlls/dmloader/loader.c index 8b979da36a..0a3f62a111 100644 --- a/dlls/dmloader/loader.c +++ b/dlls/dmloader/loader.c @@ -208,6 +208,7 @@ static HRESULT WINAPI IDirectMusicLoaderImpl_GetObject(IDirectMusicLoader8 *ifac TRACE(": not loaded yet\n"); pObjectEntry = pExistingEntry; } + break; } else if ((pDesc->dwValidData & (DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH)) && (pExistingEntry->Desc.dwValidData & (DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH)) &&