Module: wine Branch: master Commit: 364701db60981496aedf6af36bdbc118ca6b661e URL: http://source.winehq.org/git/wine.git/?a=commit;h=364701db60981496aedf6af36b...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Apr 25 17:19:28 2016 +0200
wined3d: Clear the renderbuffer IDs on unload.
This got lost in commit feb86895b4f0b1a9b43a4e47f7169e27fd5e3e93.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index eb0ad2f..c6f9f13 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -370,6 +370,7 @@ static void wined3d_texture_unload_gl_texture(struct wined3d_texture *texture) TRACE("Deleting multisample renderbuffer %u.\n", texture->rb_multisample); context_gl_resource_released(device, texture->rb_multisample, TRUE); gl_info->fbo_ops.glDeleteRenderbuffers(1, &texture->rb_multisample); + texture->rb_multisample = 0; }
if (texture->rb_resolved) @@ -377,6 +378,7 @@ static void wined3d_texture_unload_gl_texture(struct wined3d_texture *texture) TRACE("Deleting resolved renderbuffer %u.\n", texture->rb_resolved); context_gl_resource_released(device, texture->rb_resolved, TRUE); gl_info->fbo_ops.glDeleteRenderbuffers(1, &texture->rb_resolved); + texture->rb_resolved = 0; }
if (context) context_release(context);