Module: wine Branch: master Commit: 2d4d18b59dc26b8aee04553671b942071d9213b9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2d4d18b59dc26b8aee04553671...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Jun 17 01:42:55 2008 +0200
wined3d: Delay render target activation.
The ActivateContext in SetRenderTarget was an old regression prevention, but now it is time to remove it.
---
dlls/wined3d/device.c | 7 ------- 1 files changed, 0 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 416e828..7754e50 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6724,13 +6724,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface, * SetViewport may catch NOP viewport changes, which would occur when switching between equally sized targets */ IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT); - - /* Activate the new render target for now. This shouldn't stay here, but is needed until all methods using gl activate the - * ctx properly. - * Use resourceload usage, this will just set the drawables and context but not apply any states. The stateblock may be - * incomplete or incorrect when SetRenderTarget is called. DrawPrim() will apply the states when it is called. - */ - ActivateContext(This, This->render_targets[0], CTXUSAGE_RESOURCELOAD); } return WINED3D_OK; }