Module: wine Branch: master Commit: f05febcb14e6e34bd25094fb4690bb5b9e9dfeb5 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f05febcb14e6e34bd25094fb46...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Apr 5 18:24:23 2016 +0200
wined3d: Use the texture dimension helpers in surface_load_fb_texture().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 681caa9..67ec03f 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1999,7 +1999,8 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, struct checkGLcall("glReadBuffer");
gl_info->gl_ops.gl.p_glCopyTexSubImage2D(surface->texture_target, surface->texture_level, - 0, 0, 0, 0, surface->resource.width, surface->resource.height); + 0, 0, 0, 0, wined3d_texture_get_level_width(texture, surface->texture_level), + wined3d_texture_get_level_height(texture, surface->texture_level)); checkGLcall("glCopyTexSubImage2D");
if (restore_rt)