Module: wine Branch: master Commit: d59a64d55f53ca8a46024cd674a484711ef513f5 URL: http://source.winehq.org/git/wine.git/?a=commit;h=d59a64d55f53ca8a46024cd674...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sun Apr 9 22:36:40 2017 +0200
wined3d: Use wined3d_texture_get_memory() in wined3d_device_update_texture_3d().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 23 +++++++++++------------ 1 file changed, 11 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index c94e88b..6269590 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3542,11 +3542,10 @@ static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device, struct wined3d_texture *src_texture, unsigned int src_level, struct wined3d_texture *dst_texture, unsigned int level_count) { - struct wined3d_const_bo_address data; + unsigned int row_pitch, slice_pitch, i; + HRESULT hr = WINED3DERR_INVALIDCALL; struct wined3d_context *context; - struct wined3d_map_desc src; - HRESULT hr = WINED3D_OK; - unsigned int i; + struct wined3d_bo_address data;
TRACE("device %p, src_texture %p, src_level %u, dst_texture %p, level_count %u.\n", device, src_texture, src_level, dst_texture, level_count); @@ -3559,19 +3558,19 @@ static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device,
for (i = 0; i < level_count; ++i) { - if (FAILED(hr = wined3d_resource_map(&src_texture->resource, - src_level + i, &src, NULL, WINED3D_MAP_READONLY))) + if (!wined3d_texture_load_location(src_texture, src_level + i, + context, src_texture->resource.map_binding)) goto done;
- data.buffer_object = 0; - data.addr = src.data; - wined3d_texture_upload_data(dst_texture, i, context, NULL, &data, src.row_pitch, src.slice_pitch); - wined3d_texture_invalidate_location(dst_texture, i, ~WINED3D_LOCATION_TEXTURE_RGB); + wined3d_texture_get_memory(src_texture, src_level + i, &data, src_texture->resource.map_binding); + wined3d_texture_get_pitch(src_texture, src_level + i, &row_pitch, &slice_pitch);
- if (FAILED(hr = wined3d_resource_unmap(&src_texture->resource, src_level + i))) - goto done; + wined3d_texture_upload_data(dst_texture, i, context, NULL, + wined3d_const_bo_address(&data), row_pitch, slice_pitch); + wined3d_texture_invalidate_location(dst_texture, i, ~WINED3D_LOCATION_TEXTURE_RGB); }
+ hr = WINED3D_OK; done: context_release(context); return hr;