Module: wine Branch: master Commit: 41738baea205bb308fced32db979de8b55d7d1e7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=41738baea205bb308fced32db9...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Jan 26 13:25:19 2017 +0100
wined3d: Get rid of surface_modify_ds_location().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/cs.c | 3 ++- dlls/wined3d/device.c | 7 ++++--- dlls/wined3d/drawprim.c | 7 ++++--- dlls/wined3d/surface.c | 17 ++++------------- dlls/wined3d/swapchain.c | 3 ++- dlls/wined3d/wined3d_private.h | 1 - 6 files changed, 16 insertions(+), 22 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index f1aef77..6a366b8 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -632,7 +632,8 @@ static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const if (prev_surface && (device->swapchains[0]->desc.flags & WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL || prev_surface->container->flags & WINED3D_TEXTURE_DISCARD)) { - surface_modify_ds_location(prev_surface, WINED3D_LOCATION_DISCARDED); + wined3d_texture_validate_location(prev_surface->container, + prev->sub_resource_idx, WINED3D_LOCATION_DISCARDED); if (prev_surface == device->onscreen_depth_stencil) { wined3d_texture_decref(device->onscreen_depth_stencil->container); diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 302df96..10c5df1 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -204,8 +204,8 @@ void device_switch_onscreen_ds(struct wined3d_device *device, if (device->onscreen_depth_stencil) { surface_load_location(device->onscreen_depth_stencil, context, WINED3D_LOCATION_TEXTURE_RGB); - - surface_modify_ds_location(device->onscreen_depth_stencil, WINED3D_LOCATION_TEXTURE_RGB); + wined3d_texture_invalidate_location(device->onscreen_depth_stencil->container, + surface_get_sub_resource_idx(device->onscreen_depth_stencil), ~WINED3D_LOCATION_TEXTURE_RGB); wined3d_texture_decref(device->onscreen_depth_stencil->container); } device->onscreen_depth_stencil = depth_stencil; @@ -331,7 +331,8 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c { DWORD location = render_offscreen ? dsv->resource->draw_binding : WINED3D_LOCATION_DRAWABLE;
- surface_modify_ds_location(depth_stencil, location); + wined3d_texture_validate_location(depth_stencil->container, dsv->sub_resource_idx, location); + wined3d_texture_invalidate_location(depth_stencil->container, dsv->sub_resource_idx, ~location);
gl_info->gl_ops.gl.p_glDepthMask(GL_TRUE); context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ZWRITEENABLE)); diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index d846b8f..ddeb238 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -483,12 +483,13 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s return; }
- if (fb->depth_stencil && state->render_states[WINED3D_RS_ZWRITEENABLE]) + if (dsv && state->render_states[WINED3D_RS_ZWRITEENABLE]) { - struct wined3d_surface *ds = wined3d_rendertarget_view_get_surface(fb->depth_stencil); + struct wined3d_surface *ds = wined3d_rendertarget_view_get_surface(dsv); DWORD location = context->render_offscreen ? ds->container->resource.draw_binding : WINED3D_LOCATION_DRAWABLE;
- surface_modify_ds_location(ds, location); + wined3d_texture_validate_location(ds->container, dsv->sub_resource_idx, location); + wined3d_texture_invalidate_location(ds->container, dsv->sub_resource_idx, ~location); }
if ((!gl_info->supported[WINED3D_GL_VERSION_2_0] diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index ad02a20..b4e2025 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -712,6 +712,7 @@ static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, DW struct wined3d_texture *src_texture = src_surface->container; struct wined3d_texture *dst_texture = dst_surface->container; struct wined3d_device *device = src_texture->resource.device; + unsigned int dst_sub_resource_idx;
if (!fbo_blit_supported(&device->adapter->gl_info, WINED3D_BLIT_OP_DEPTH_BLIT, src_rect, src_texture->resource.usage, src_texture->resource.pool, src_texture->resource.format, @@ -720,7 +721,9 @@ static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, DW
surface_depth_blt_fbo(device, src_surface, src_location, src_rect, dst_surface, dst_location, dst_rect);
- surface_modify_ds_location(dst_surface, dst_location); + dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface); + wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, dst_location); + wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_location);
return WINED3D_OK; } @@ -2488,18 +2491,6 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE return WINED3DERR_INVALIDCALL; }
-void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location) -{ - struct wined3d_texture *texture = surface->container; - unsigned int sub_resource_idx; - - TRACE("surface %p, new location %#x.\n", surface, location); - - sub_resource_idx = surface_get_sub_resource_idx(surface); - wined3d_texture_validate_location(texture, sub_resource_idx, location); - wined3d_texture_invalidate_location(texture, sub_resource_idx, ~location); -} - static DWORD resource_access_from_location(DWORD location) { switch (location) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index cb704cd..30f6c7d 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -622,7 +622,8 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, if (ds && (swapchain->desc.flags & WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL || ds->container->flags & WINED3D_TEXTURE_DISCARD)) { - surface_modify_ds_location(ds, WINED3D_LOCATION_DISCARDED); + wined3d_texture_validate_location(ds->container, + fb->depth_stencil->sub_resource_idx, WINED3D_LOCATION_DISCARDED); if (ds == swapchain->device->onscreen_depth_stencil) { wined3d_texture_decref(swapchain->device->onscreen_depth_stencil->container); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 31c6c0d..338aef0 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2983,7 +2983,6 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN; HRESULT surface_load_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; -void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN; void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const struct wined3d_surface *rt) DECLSPEC_HIDDEN; void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;