Module: wine Branch: master Commit: 983b3577ca50ef7688b026093cfed1156acc76d4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=983b3577ca50ef7688b026093c...
Author: Michael Müller michael@fds-team.de Date: Tue Aug 23 22:48:27 2016 +0200
d3d11: Fix calculation of array size for 1D textures.
Signed-off-by: Michael Müller michael@fds-team.de Signed-off-by: Sebastian Lackner sebastian@fds-team.de Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/view.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index a13316f..205513d 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -184,7 +184,7 @@ static HRESULT normalize_dsv_desc(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Res { case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count) - desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize; + desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice; break;
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: @@ -412,7 +412,7 @@ static HRESULT normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Res { case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count) - desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize; + desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice; break;
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: @@ -915,7 +915,7 @@ static HRESULT normalize_uav_desc(D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11 { case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count) - desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize; + desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice; break;
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: