Module: wine Branch: master Commit: c697bdc3a15e8dad13c4cd58d52ce6891bc3e999 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c697bdc3a15e8dad13c4cd58d5...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Apr 2 10:40:59 2009 +0200
wined3d: Remove some code that doesn't make a whole lot of sense.
The "instr" parameter to shader_glsl_gen_modifier() is actually a source parameter, so comparing against WINED3DSIO_TEXKILL is just silly.
---
dlls/wined3d/glsl_shader.c | 3 --- 1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ae9aa7f..7b7a7b3 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -941,9 +941,6 @@ static void shader_glsl_gen_modifier ( char *out_str) {
out_str[0] = 0; - - if (instr == WINED3DSIO_TEXKILL) - return;
switch (instr & WINED3DSP_SRCMOD_MASK) { case WINED3DSPSM_DZ: /* Need to handle this in the instructions itself (texld & texcrd). */