Module: wine Branch: master Commit: 94c11d23d171e531cdbb8303522554ac2ecf7d8e URL: http://source.winehq.org/git/wine.git/?a=commit;h=94c11d23d171e531cdbb830352...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Apr 20 11:04:13 2017 +0200
wined3d: Introduce wined3d_device_set_hull_shader().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 17 +++++++++++++++++ dlls/wined3d/state.c | 2 ++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 4 files changed, 21 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 7e90be5..154197c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2654,6 +2654,23 @@ HRESULT CDECL wined3d_device_get_ps_consts_f(const struct wined3d_device *device return WINED3D_OK; }
+void CDECL wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader) +{ + struct wined3d_shader *prev; + + TRACE("device %p, shader %p.\n", device, shader); + + prev = device->update_state->shader[WINED3D_SHADER_TYPE_HULL]; + if (shader == prev) + return; + if (shader) + wined3d_shader_incref(shader); + device->update_state->shader[WINED3D_SHADER_TYPE_HULL] = shader; + wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_HULL, shader); + if (prev) + wined3d_shader_decref(prev); +} + void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader) { struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY]; diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 2c47ce6..5c22a04 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -5207,6 +5207,7 @@ const struct StateEntryTemplate misc_state_template[] = { STATE_BASEVERTEXINDEX, { STATE_STREAMSRC, NULL, }, WINED3D_GL_EXT_NONE }, { STATE_FRAMEBUFFER, { STATE_FRAMEBUFFER, context_state_fb }, WINED3D_GL_EXT_NONE }, { STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), { STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), context_state_drawbuf},WINED3D_GL_EXT_NONE }, + { STATE_SHADER(WINED3D_SHADER_TYPE_HULL), { STATE_SHADER(WINED3D_SHADER_TYPE_HULL), state_shader }, WINED3D_GL_EXT_NONE }, { STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), { STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), state_shader }, WINED3D_GL_EXT_NONE }, { STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), { STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), state_compute_shader}, WINED3D_GL_EXT_NONE }, {0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE }, @@ -5988,6 +5989,7 @@ static void validate_state_table(struct StateEntry *state_table) STATE_STREAMSRC, STATE_INDEXBUFFER, STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX), + STATE_SHADER(WINED3D_SHADER_TYPE_HULL), STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index ad02eeb..dd8b743 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -128,6 +128,7 @@ @ cdecl wined3d_device_set_gs_cb(ptr long ptr) @ cdecl wined3d_device_set_gs_resource_view(ptr long ptr) @ cdecl wined3d_device_set_gs_sampler(ptr long ptr) +@ cdecl wined3d_device_set_hull_shader(ptr ptr) @ cdecl wined3d_device_set_index_buffer(ptr ptr long long) @ cdecl wined3d_device_set_light(ptr long ptr) @ cdecl wined3d_device_set_light_enable(ptr long long) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 1bf5a6c..bbcea55 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2303,6 +2303,7 @@ void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, s void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device, UINT idx, struct wined3d_shader_resource_view *view); void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler); +void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader); void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device, struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset); HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,