Module: wine Branch: master Commit: 1b0404f69e53ffc79e765ce4b8993cfeedb3bda6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=1b0404f69e53ffc79e765ce4b8...
Author: Rico Schüller kgbricola@web.de Date: Mon Oct 26 18:38:31 2009 +0100
d3d10: Add ID3D10EffectBlendVariableVtbl.
---
dlls/d3d10/effect.c | 211 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 211 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 1d41f53..2d3e3f2 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -52,6 +52,7 @@ static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_ static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl; static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl; static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl; +static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl; static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
/* null objects - needed for invalid calls */ @@ -76,6 +77,9 @@ static struct d3d10_effect_variable null_vector_variable = static struct d3d10_effect_variable null_matrix_variable = {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, &null_local_buffer, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL}; +static struct d3d10_effect_variable null_blend_variable = + {(ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl, &null_local_buffer, + NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
@@ -3653,6 +3657,213 @@ static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_ d3d10_effect_matrix_variable_GetMatrixTransposeArray, };
+/* ID3D10EffectVariable methods */ + +static BOOL STDMETHODCALLTYPE d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable *iface) +{ + TRACE("iface %p\n", iface); + + return (struct d3d10_effect_variable *)iface != &null_blend_variable; +} + +static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetType( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface); +} + +static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable *iface, + D3D10_EFFECT_VARIABLE_DESC *desc) +{ + return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc); +} + +static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByIndex( + ID3D10EffectBlendVariable *iface, UINT index) +{ + return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index); +} + +static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetAnnotationByName( + ID3D10EffectBlendVariable *iface, LPCSTR name) +{ + return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name); +} + +static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByIndex( + ID3D10EffectBlendVariable *iface, UINT index) +{ + return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index); +} + +static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberByName( + ID3D10EffectBlendVariable *iface, LPCSTR name) +{ + return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name); +} + +static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetMemberBySemantic( + ID3D10EffectBlendVariable *iface, LPCSTR semantic) +{ + return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic); +} + +static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetElement( + ID3D10EffectBlendVariable *iface, UINT index) +{ + return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index); +} + +static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_GetParentConstantBuffer( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface); +} + +static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsScalar( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface); +} + +static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsVector( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface); +} + +static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsMatrix( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface); +} + +static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsString( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface); +} + +static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShaderResource( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface); +} + +static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRenderTargetView( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface); +} + +static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencilView( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface); +} + +static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsConstantBuffer( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface); +} + +static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsShader( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface); +} + +static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsBlend( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface); +} + +static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsDepthStencil( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface); +} + +static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsRasterizer( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface); +} + +static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_blend_variable_AsSampler( + ID3D10EffectBlendVariable *iface) +{ + return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface); +} + +static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable *iface, + void *data, UINT offset, UINT count) +{ + return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count); +} + +static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable *iface, + void *data, UINT offset, UINT count) +{ + return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count); +} + +/* ID3D10EffectBlendVariable methods */ + +static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable *iface, + UINT index, ID3D10BlendState **blend_state) +{ + FIXME("iface %p, index %u, blend_state %p stub!\n", iface, index, blend_state); + + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable *iface, + UINT index, D3D10_BLEND_DESC *desc) +{ + FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); + + return E_NOTIMPL; +} + + +static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl = +{ + /* ID3D10EffectVariable methods */ + d3d10_effect_blend_variable_IsValid, + d3d10_effect_blend_variable_GetType, + d3d10_effect_blend_variable_GetDesc, + d3d10_effect_blend_variable_GetAnnotationByIndex, + d3d10_effect_blend_variable_GetAnnotationByName, + d3d10_effect_blend_variable_GetMemberByIndex, + d3d10_effect_blend_variable_GetMemberByName, + d3d10_effect_blend_variable_GetMemberBySemantic, + d3d10_effect_blend_variable_GetElement, + d3d10_effect_blend_variable_GetParentConstantBuffer, + d3d10_effect_blend_variable_AsScalar, + d3d10_effect_blend_variable_AsVector, + d3d10_effect_blend_variable_AsMatrix, + d3d10_effect_blend_variable_AsString, + d3d10_effect_blend_variable_AsShaderResource, + d3d10_effect_blend_variable_AsRenderTargetView, + d3d10_effect_blend_variable_AsDepthStencilView, + d3d10_effect_blend_variable_AsConstantBuffer, + d3d10_effect_blend_variable_AsShader, + d3d10_effect_blend_variable_AsBlend, + d3d10_effect_blend_variable_AsDepthStencil, + d3d10_effect_blend_variable_AsRasterizer, + d3d10_effect_blend_variable_AsSampler, + d3d10_effect_blend_variable_SetRawValue, + d3d10_effect_blend_variable_GetRawValue, + /* ID3D10EffectBlendVariable methods */ + d3d10_effect_blend_variable_GetBlendState, + d3d10_effect_blend_variable_GetBackingStore, +}; + +/* ID3D10EffectType methods */ + static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface) { FIXME("iface %p stub!\n", iface);