Module: wine Branch: master Commit: 9857158a9952cd23992a139d2b9da094b08979fd URL: http://source.winehq.org/git/wine.git/?a=commit;h=9857158a9952cd23992a139d2b...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jan 15 19:33:01 2007 +0100
wined3d: Rewrite shader_glsl_expp() to properly take the write mask into account.
---
dlls/wined3d/glsl_shader.c | 42 ++++++++++++++++++++++++++---------------- 1 files changed, 26 insertions(+), 16 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 86f61e4..e02483d 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1093,26 +1093,36 @@ void shader_glsl_map2gl(SHADER_OPCODE_AR * dst = 2^src; (partial precision is allowed, but optional) */ void shader_glsl_expp(SHADER_OPCODE_ARG* arg) { + IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)arg->shader; + char src_str[100]; + char src_reg[50]; + char src_mask[6];
- char tmpLine[256]; - char dst_str[100], src_str[100]; - char dst_reg[50], src_reg[50]; - char dst_mask[6], src_mask[6]; - IWineD3DPixelShaderImpl* This = (IWineD3DPixelShaderImpl*) arg->shader; - DWORD hex_version = This->baseShader.hex_version; - - shader_glsl_add_dst_param(arg, arg->dst, 0, dst_reg, dst_mask, dst_str); - shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src_reg, src_mask, src_str); - shader_glsl_add_dst_old(arg->dst, dst_reg, dst_mask, tmpLine); + shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0, src_reg, src_mask, src_str);
- if (hex_version < WINED3DPS_VERSION(2,0)) { - shader_addline(arg->buffer, "tmp0.x = vec4(exp2(floor(%s))).x;\n", src_str); - shader_addline(arg->buffer, "tmp0.y = vec4(%s - floor(%s)).y;\n", src_str, src_str); - shader_addline(arg->buffer, "tmp0.z = vec4(exp2(%s)).x;\n", src_str); + if (shader->baseShader.hex_version < WINED3DPS_VERSION(2,0)) { + char dst_mask[6]; + + shader_addline(arg->buffer, "tmp0.x = exp2(floor(%s));\n", src_str); + shader_addline(arg->buffer, "tmp0.y = %s - floor(%s);\n", src_str, src_str); + shader_addline(arg->buffer, "tmp0.z = exp2(%s);\n", src_str); shader_addline(arg->buffer, "tmp0.w = 1.0;\n"); - shader_addline(arg->buffer, "%svec4(tmp0))%s;\n", tmpLine, dst_mask); + + shader_glsl_append_dst(arg->buffer, arg); + shader_glsl_get_write_mask(arg->dst, dst_mask); + shader_addline(arg->buffer, "tmp0%s);\n", dst_mask); } else { - shader_addline(arg->buffer, "%svec4(exp2(%s)))%s;\n", tmpLine, src_str, dst_mask); + DWORD write_mask; + size_t mask_size; + + write_mask = shader_glsl_append_dst(arg->buffer, arg); + mask_size = shader_glsl_get_write_mask_size(write_mask); + + if (mask_size > 1) { + shader_addline(arg->buffer, "vec%d(exp2(%s)));\n", mask_size, src_str); + } else { + shader_addline(arg->buffer, "exp2(%s));\n", src_str); + } } }