Module: wine Branch: master Commit: f4e4d7b0b1e61387c972f98948109c51a6f7a525 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f4e4d7b0b1e61387c972f98948...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Nov 11 02:03:34 2015 +0100
d3d11/tests: Avoid multiple readbacks of backbuffer texture.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/tests/d3d11.c | 90 +++++++++++++++++++++++++++++++++++++----------- 1 file changed, 69 insertions(+), 21 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index fe049ca..7021c6f 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -80,36 +80,74 @@ static BOOL compare_color(DWORD c1, DWORD c2, BYTE max_diff) return TRUE; }
-static DWORD get_texture_color(ID3D11Texture2D *src_texture, unsigned int x, unsigned int y) +struct texture_readback +{ + ID3D11Resource *texture; + D3D11_MAPPED_SUBRESOURCE map_desc; + ID3D11DeviceContext *immediate_context; +}; + +static void get_texture_readback(ID3D11Texture2D *texture, struct texture_readback *rb) { - D3D11_MAPPED_SUBRESOURCE mapped_texture; D3D11_TEXTURE2D_DESC texture_desc; - ID3D11Texture2D *dst_texture; - ID3D11DeviceContext *context; ID3D11Device *device; - DWORD color; HRESULT hr;
- ID3D11Texture2D_GetDevice(src_texture, &device); - ID3D11Device_GetImmediateContext(device, &context); + memset(rb, 0, sizeof(*rb)); + + ID3D11Texture2D_GetDevice(texture, &device);
- ID3D11Texture2D_GetDesc(src_texture, &texture_desc); + ID3D11Texture2D_GetDesc(texture, &texture_desc); texture_desc.Usage = D3D11_USAGE_STAGING; texture_desc.BindFlags = 0; texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; texture_desc.MiscFlags = 0; - hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &dst_texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + if (FAILED(hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->texture))) + { + trace("Failed to create texture, hr %#x.\n", hr); + ID3D11Device_Release(device); + return; + }
- ID3D11DeviceContext_CopyResource(context, (ID3D11Resource *)dst_texture, (ID3D11Resource *)src_texture); - hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)dst_texture, 0, D3D11_MAP_READ, 0, &mapped_texture); - ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr); - color = *(DWORD *)(((BYTE *)mapped_texture.pData) + mapped_texture.RowPitch * y + x * 4); - ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)dst_texture, 0); + ID3D11Device_GetImmediateContext(device, &rb->immediate_context); + + ID3D11DeviceContext_CopyResource(rb->immediate_context, rb->texture, (ID3D11Resource *)texture); + if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->texture, 0, D3D11_MAP_READ, 0, &rb->map_desc))) + { + trace("Failed to map texture, hr %#x.\n", hr); + ID3D11Resource_Release(rb->texture); + rb->texture = NULL; + ID3D11DeviceContext_Release(rb->immediate_context); + rb->immediate_context = NULL; + }
- ID3D11Texture2D_Release(dst_texture); - ID3D11DeviceContext_Release(context); ID3D11Device_Release(device); +} + +static DWORD get_readback_color(struct texture_readback *rb, unsigned int x, unsigned int y) +{ + return rb->texture + ? ((DWORD *)rb->map_desc.pData)[rb->map_desc.RowPitch * y / sizeof(DWORD) + x] : 0xdeadbeef; +} + +static void release_texture_readback(struct texture_readback *rb) +{ + if (!rb->texture) + return; + + ID3D11DeviceContext_Unmap(rb->immediate_context, rb->texture, 0); + ID3D11Resource_Release(rb->texture); + ID3D11DeviceContext_Release(rb->immediate_context); +} + +static DWORD get_texture_color(ID3D11Texture2D *texture, unsigned int x, unsigned int y) +{ + struct texture_readback rb; + DWORD color; + + get_texture_readback(texture, &rb); + color = get_readback_color(&rb, x, y); + release_texture_readback(&rb);
return color; } @@ -2824,6 +2862,7 @@ static void test_texture(void) ID3D11DeviceContext *context; ID3D11Texture2D *backbuffer; unsigned int stride, offset; + struct texture_readback rb; IDXGISwapChain *swapchain; ID3D11Texture2D *texture; ID3D11VertexShader *vs; @@ -3003,16 +3042,18 @@ static void test_texture(void)
ID3D11DeviceContext_Draw(context, 4, 0);
+ get_texture_readback(backbuffer, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { - color = get_texture_color(backbuffer, 80 + j * 160, 60 + i * 120); + color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120); ok(compare_color(color, bitmap_data[j + i * 4], 1), "Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n", color, j, i, bitmap_data[j + i * 4]); } } + release_texture_readback(&rb);
ID3D11PixelShader_Release(ps); ID3D11VertexShader_Release(vs); @@ -3710,6 +3751,7 @@ static void test_update_subresource(void) ID3D11DeviceContext *context; ID3D11Texture2D *backbuffer; unsigned int stride, offset; + struct texture_readback rb; IDXGISwapChain *swapchain; ID3D11Texture2D *texture; ID3D11VertexShader *vs; @@ -3893,15 +3935,17 @@ static void test_update_subresource(void) ID3D11DeviceContext_ClearRenderTargetView(context, backbuffer_rtv, red);
ID3D11DeviceContext_Draw(context, 4, 0); + get_texture_readback(backbuffer, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { - color = get_texture_color(backbuffer, 80 + j * 160, 60 + i * 120); + color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120); ok(compare_color(color, 0x00000000, 0), "Got unexpected color 0x%08x at (%u, %u).\n", color, j, i); } } + release_texture_readback(&rb);
set_box(&box, 1, 1, 0, 3, 3, 1); ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box, @@ -3919,30 +3963,34 @@ static void test_update_subresource(void) ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box, bitmap_data, sizeof(*bitmap_data), 0); ID3D11DeviceContext_Draw(context, 4, 0); + get_texture_readback(backbuffer, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { - color = get_texture_color(backbuffer, 80 + j * 160, 60 + i * 120); + color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120); ok(compare_color(color, expected_colors[j + i * 4], 1), "Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n", color, j, i, expected_colors[j + i * 4]); } } + release_texture_readback(&rb);
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, NULL, bitmap_data, 4 * sizeof(*bitmap_data), 0); ID3D11DeviceContext_Draw(context, 4, 0); + get_texture_readback(backbuffer, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { - color = get_texture_color(backbuffer, 80 + j * 160, 60 + i * 120); + color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120); ok(compare_color(color, bitmap_data[j + i * 4], 1), "Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n", color, j, i, bitmap_data[j + i * 4]); } } + release_texture_readback(&rb);
ID3D11PixelShader_Release(ps); ID3D11VertexShader_Release(vs);