Module: wine Branch: master Commit: 4c5c1f93bc3e58061af7146b3c7112e4f4e97a63 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4c5c1f93bc3e58061af7146b3c...
Author: Jacek Caban jacek@codeweavers.com Date: Sat Oct 2 15:29:49 2010 +0200
include: Added d3d10_1.idl.
---
.gitignore | 1 + include/Makefile.in | 1 + include/d3d10_1.idl | 133 +++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 135 insertions(+), 0 deletions(-)
diff --git a/.gitignore b/.gitignore index 5666c5a..dcbab53 100644 --- a/.gitignore +++ b/.gitignore @@ -157,6 +157,7 @@ include/control.h include/ctfutb.h include/ctxtcall.h include/d3d10.h +include/d3d10_1.h include/d3dcommon.h include/ddstream.h include/devicetopology.h diff --git a/include/Makefile.in b/include/Makefile.in index e27c6ca..fc84b32 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -20,6 +20,7 @@ PUBLIC_IDL_H_SRCS = \ ctfutb.idl \ ctxtcall.idl \ d3d10.idl \ + d3d10_1.idl \ d3dcommon.idl \ ddstream.idl \ devicetopology.idl \ diff --git a/include/d3d10_1.idl b/include/d3d10_1.idl new file mode 100644 index 0000000..dc94492 --- /dev/null +++ b/include/d3d10_1.idl @@ -0,0 +1,133 @@ +/* + * Copyright 2010 Jacek Caban for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +import "oaidl.idl"; +import "ocidl.idl"; + +import "d3d10.idl"; + +typedef enum D3D10_FEATURE_LEVEL1 +{ + D3D10_FEATURE_LEVEL_10_0 = 0xa000, + D3D10_FEATURE_LEVEL_10_1 = 0xa100, + D3D10_FEATURE_LEVEL_9_1 = 0x9100, + D3D10_FEATURE_LEVEL_9_2 = 0x9200, + D3D10_FEATURE_LEVEL_9_3 = 0x9300 +} D3D10_FEATURE_LEVEL1; + +typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 +{ + BOOL BlendEnable; + D3D10_BLEND SrcBlend; + D3D10_BLEND DestBlend; + D3D10_BLEND_OP BlendOp; + D3D10_BLEND SrcBlendAlpha; + D3D10_BLEND DestBlendAlpha; + D3D10_BLEND_OP BlendOpAlpha; + UINT8 RenderTargetWriteMask; +} D3D10_RENDER_TARGET_BLEND_DESC1; + +typedef struct D3D10_BLEND_DESC1 +{ + BOOL AlphaToCoverageEnable; + BOOL IndependentBlendEnable; + D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT]; +} D3D10_BLEND_DESC1; + +[ + uuid(edad8d99-8a35-4d6d-8566-2ea276cde161), + object, + local, + pointer_default(unique) +] +interface ID3D10BlendState1 : ID3D10BlendState +{ + void GetDesc1([out] D3D10_BLEND_DESC1 *pDesc); +} + +typedef struct D3D10_TEXCUBE_ARRAY_SRV1 +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArrayFace; + UINT NumCubes; +} D3D10_TEXCUBE_ARRAY_SRV1; + +typedef enum D3D10_SRV_DIMENSION1 +{ + D3D10_1_SRV_DIMENSION_UNKNOWN = 0, + D3D10_1_SRV_DIMENSION_BUFFER = 1, + D3D10_1_SRV_DIMENSION_TEXTURE1D = 2, + D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D10_1_SRV_DIMENSION_TEXTURE2D = 4, + D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D10_1_SRV_DIMENSION_TEXTURE3D = 8, + D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9, + D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10 +} D3D10_SRV_DIMENSION1; + +typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 +{ + DXGI_FORMAT Format; + D3D10_SRV_DIMENSION1 ViewDimension; + union { + D3D10_BUFFER_SRV Buffer; + D3D10_TEX1D_SRV Texture1D; + D3D10_TEX1D_ARRAY_SRV Texture1DArray; + D3D10_TEX2D_SRV Texture2D; + D3D10_TEX2D_ARRAY_SRV Texture2DArray; + D3D10_TEX2DMS_SRV Texture2DMS; + D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D10_TEX3D_SRV Texture3D; + D3D10_TEXCUBE_SRV TextureCube; + D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; + }; +} D3D10_SHADER_RESOURCE_VIEW_DESC1; + +[ + uuid(9b7e4c87-342c-4106-a19f-4f2704f689f0), + object, + local, + pointer_default(unique) +] +interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView +{ + void GetDesc1([out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc); +} + +[ + uuid(9b7e4c8f-342c-4106-a19f-4f2704f689f0), + object, + local, + pointer_default(unique) +] +interface ID3D10Device1 : ID3D10Device +{ + HRESULT CreateShaderResourceView1( + [in] ID3D10Resource *pResource, + [in, out] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, + [out] ID3D10ShaderResourceView1 **ppSRView); + + HRESULT CreateBlendState1( + [in] const D3D10_BLEND_DESC1 *pBlendStateDesc, + [out] ID3D10BlendState1 **ppBlendState); + + D3D10_FEATURE_LEVEL1 GetFeatureLevel(); +}