Module: wine Branch: master Commit: 7a1533a41cd1ab94e1a60574543d9c8910a8de93 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7a1533a41cd1ab94e1a6057454...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Aug 26 10:35:46 2014 +0200
wined3d: Replace VFLAG_PBO with resource->map_binding.
---
dlls/wined3d/volume.c | 15 ++++++--------- dlls/wined3d/wined3d_private.h | 3 +-- 2 files changed, 7 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c index b8dab3e..4618b7b 100644 --- a/dlls/wined3d/volume.c +++ b/dlls/wined3d/volume.c @@ -364,7 +364,7 @@ static void wined3d_volume_load_location(struct wined3d_volume *volume, break;
case WINED3D_LOCATION_BUFFER: - if (!volume->pbo || !(volume->flags & WINED3D_VFLAG_PBO)) + if (!volume->pbo) ERR("Trying to load WINED3D_LOCATION_BUFFER without setting it up first.\n");
if (volume->locations & WINED3D_LOCATION_DISCARDED) @@ -627,7 +627,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
flags = wined3d_resource_sanitize_map_flags(&volume->resource, flags);
- if (volume->flags & WINED3D_VFLAG_PBO) + if (volume->resource.map_binding == WINED3D_LOCATION_BUFFER) { context = context_acquire(device, NULL); gl_info = context->gl_info; @@ -723,11 +723,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume, if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY))) { wined3d_texture_set_dirty(volume->container); - - if (volume->flags & WINED3D_VFLAG_PBO) - wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_BUFFER); - else - wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_SYSMEM); + wined3d_volume_invalidate_location(volume, ~volume->resource.map_binding); }
volume->resource.map_count++; @@ -753,7 +749,7 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume) return WINED3DERR_INVALIDCALL; }
- if (volume->flags & WINED3D_VFLAG_PBO) + if (volume->resource.map_binding == WINED3D_LOCATION_BUFFER) { struct wined3d_device *device = volume->resource.device; struct wined3d_context *context = context_acquire(device, NULL); @@ -824,13 +820,14 @@ static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_texture
volume->texture_level = level; volume->locations = WINED3D_LOCATION_DISCARDED; + volume->resource.map_binding = WINED3D_LOCATION_SYSMEM;
if (desc->pool == WINED3D_POOL_DEFAULT && desc->usage & WINED3DUSAGE_DYNAMIC && gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] && !format->convert) { wined3d_resource_free_sysmem(&volume->resource); - volume->flags |= WINED3D_VFLAG_PBO; + volume->resource.map_binding = WINED3D_LOCATION_BUFFER; }
volume->container = container; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index c87aa1d..77f7b13 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2172,8 +2172,7 @@ void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
#define WINED3D_VFLAG_ALLOCATED 0x00000001 #define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002 -#define WINED3D_VFLAG_PBO 0x00000004 -#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000008 +#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000004
#define WINED3D_LOCATION_DISCARDED 0x00000001 #define WINED3D_LOCATION_SYSMEM 0x00000002