I'd asked this before, but received no response, so I'll ask it again.
Does anybody have any suggestions on where to start debugging textures
being wrong under OpenGL apps under Wine? Specifically, I am trying to
get HalfLife-Blue Shift to run, but all the "static" textures (walls,
floors, etc.) are screwed up.
The "dynamic" textures on things like people are fine.
Now, I USED to have Halflife running great, but then I upgraded my
system to a SMP P3 system (I had been running a UMP P3) (the old system
died.)
All my native apps (Q3A, RTCW, gears, etc.) are just fine. Only Windows
apps running under Wine are screwed up.
Does anybody have a simple Windows OpenGL app I can use for testing? Or
a direction to begin looking in?
I do know this - forcing OpenGL to go to indirect rendering does NOT fix
the textures - they are still just as screwed up, just a lot slower.