Signed-off-by: Francisco Casas <fcasas(a)codeweavers.com>
---
Makefile.am | 4 +
libs/vkd3d-shader/hlsl.c | 4 +
libs/vkd3d-shader/hlsl.h | 4 +
libs/vkd3d-shader/hlsl.y | 106 ++++++++++++++++++++++++++
libs/vkd3d-shader/hlsl_sm4.c | 61 +++++++++++++++
tests/hlsl-gather-offset.shader_test | 93 +++++++++++++++++++++++
tests/hlsl-gather.shader_test | 107 +++++++++++++++++++++++++++
7 files changed, 379 insertions(+)
create mode 100644 tests/hlsl-gather-offset.shader_test
create mode 100644 tests/hlsl-gather.shader_test
diff --git a/Makefile.am b/Makefile.am
index 16848f5a..749df363 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -68,6 +68,8 @@ vkd3d_shader_tests = \
tests/hlsl-duplicate-modifiers.shader_test \
tests/hlsl-for.shader_test \
tests/hlsl-function-overload.shader_test \
+ tests/hlsl-gather-offset.shader_test \
+ tests/hlsl-gather.shader_test \
tests/hlsl-invalid.shader_test \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
@@ -294,6 +296,8 @@ XFAIL_TESTS = \
tests/hlsl-duplicate-modifiers.shader_test \
tests/hlsl-for.shader_test \
tests/hlsl-function-overload.shader_test \
+ tests/hlsl-gather-offset.shader_test \
+ tests/hlsl-gather.shader_test \
tests/hlsl-majority-pragma.shader_test \
tests/hlsl-majority-typedef.shader_test \
tests/hlsl-nested-arrays.shader_test \
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
index b426e461..3ace7462 100644
--- a/libs/vkd3d-shader/hlsl.c
+++ b/libs/vkd3d-shader/hlsl.c
@@ -1277,6 +1277,10 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
{
[HLSL_RESOURCE_LOAD] = "load_resource",
[HLSL_RESOURCE_SAMPLE] = "sample",
+ [HLSL_RESOURCE_GATHER_RED] = "gather_red",
+ [HLSL_RESOURCE_GATHER_GREEN] = "gather_green",
+ [HLSL_RESOURCE_GATHER_BLUE] = "gather_blue",
+ [HLSL_RESOURCE_GATHER_ALPHA] = "gather_alpha",
};
vkd3d_string_buffer_printf(buffer, "%s(resource = ", type_names[load->load_type]);
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index 2396adb4..49fa8d9d 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -378,6 +378,10 @@ enum hlsl_resource_load_type
{
HLSL_RESOURCE_LOAD,
HLSL_RESOURCE_SAMPLE,
+ HLSL_RESOURCE_GATHER_RED,
+ HLSL_RESOURCE_GATHER_GREEN,
+ HLSL_RESOURCE_GATHER_BLUE,
+ HLSL_RESOURCE_GATHER_ALPHA,
};
struct hlsl_ir_resource_load
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 3a0ddb93..a321789c 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1930,6 +1930,112 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
list_add_tail(instrs, &load->node.entry);
return true;
}
+ else if (!strcmp(name, "Gather") || !strcmp(name, "GatherRed") || !strcmp(name, "GatherBlue")
+ || !strcmp(name, "GatherGreen") || !strcmp(name, "GatherAlpha"))
+ {
+ const unsigned int sampler_dim = sampler_dim_count(object_type->sampler_dim);
+ enum hlsl_resource_load_type load_type;
+ const struct hlsl_type *sampler_type;
+ struct hlsl_ir_resource_load *load;
+ struct hlsl_ir_node *offset = NULL;
+ struct hlsl_ir_load *sampler_load;
+ struct hlsl_type *result_type;
+ struct hlsl_ir_node *coords;
+ int status_out_arg;
+ int read_channel;
+
+ if (!strcmp(name, "GatherGreen"))
+ {
+ load_type = HLSL_RESOURCE_GATHER_GREEN;
+ read_channel = 1;
+ }
+ else if (!strcmp(name, "GatherBlue"))
+ {
+ load_type = HLSL_RESOURCE_GATHER_BLUE;
+ read_channel = 2;
+ }
+ else if (!strcmp(name, "GatherAlpha"))
+ {
+ load_type = HLSL_RESOURCE_GATHER_ALPHA;
+ read_channel = 3;
+ }
+ else
+ {
+ load_type = HLSL_RESOURCE_GATHER_RED;
+ read_channel = 0;
+ }
+
+
+ if (!strcmp(name, "Gather"))
+ {
+ if (params->args_count != 2 && params->args_count != 3)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to method 'Gather': expected 2 or 3, but got %u.", params->args_count);
+ return false;
+ }
+ }
+ else if (params->args_count < 2 || params->args_count == 5 || params->args_count > 7)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
+ "Wrong number of arguments to method '%s': expected 2,3,4,6 or 7, but got %u.", name, params->args_count);
+ return false;
+ }
+
+ status_out_arg = -1;
+ if (params->args_count == 4)
+ status_out_arg = 3;
+ if (params->args_count == 7)
+ status_out_arg = 6;
+ if (status_out_arg != -1)
+ hlsl_fixme(ctx, loc, "Ignoring 'status' output parameter.\n");
+
+ if (params->args_count == 6 || params->args_count == 7)
+ hlsl_fixme(ctx, loc, "Ignoring multiple offset parameters.\n");
+
+ if (params->args_count == 3 || params->args_count == 4)
+ {
+ if (!(offset = add_implicit_conversion(ctx, instrs, params->args[2],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim), loc)))
+ return false;
+ }
+
+ sampler_type = params->args[0]->data_type;
+ if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
+ || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
+ {
+ struct vkd3d_string_buffer *string;
+
+ if ((string = hlsl_type_to_string(ctx, sampler_type)))
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Wrong type for argument 0 of %s(): expected 'sampler', but got '%s'.", name, string->buffer);
+ hlsl_release_string_buffer(ctx, string);
+ return false;
+ }
+
+ if (read_channel >= object_type->e.resource_format->dimx)
+ {
+ hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
+ "Method %s() requires at least %d channels.", name, read_channel+1);
+ return false;
+ }
+
+ result_type = hlsl_get_vector_type(ctx, object_type->e.resource_format->base_type, 4);
+
+ /* Only HLSL_IR_LOAD can return an object. */
+ sampler_load = hlsl_ir_load(params->args[0]);
+
+ if (!(coords = add_implicit_conversion(ctx, instrs, params->args[1],
+ hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
+ return false;
+
+ if (!(load = hlsl_new_resource_load(ctx, result_type,
+ load_type, object_load->src.var, object_load->src.offset.node,
+ sampler_load->src.var, sampler_load->src.offset.node, coords, offset, loc)))
+ return false;
+ list_add_tail(instrs, &load->node.entry);
+ return true;
+ }
else
{
struct vkd3d_string_buffer *string;
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index d55815f1..61247031 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1661,6 +1661,50 @@ static void write_sm4_loop(struct hlsl_ctx *ctx,
write_sm4_instruction(buffer, &instr);
}
+
+static void write_sm4_gather(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
+ const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
+ const struct hlsl_deref *resource, const struct hlsl_deref *sampler, const struct hlsl_ir_node *coords,
+ unsigned int swizzle, const struct hlsl_ir_node *texel_offset)
+{
+ struct sm4_instruction instr;
+ unsigned int writemask;
+
+ memset(&instr, 0, sizeof(instr));
+
+ /* TODO: possible optimization, if the offset ranges from -8 to 7, an VKD3D_SM4_OP_GATHER4 with
+ an aoffimmi modifier can be used. */
+ instr.opcode = texel_offset? VKD3D_SM5_OP_GATHER4_PO : VKD3D_SM4_OP_GATHER4;
+
+ sm4_register_from_node(&instr.dsts[0].reg, &instr.dsts[0].writemask, NULL, dst);
+ instr.dst_count = 1;
+
+ instr.src_count = (instr.opcode == VKD3D_SM5_OP_GATHER4_PO)? 4 : 3;
+
+ sm4_register_from_node(&instr.srcs[0].reg, &writemask, &instr.srcs[0].swizzle_type, coords);
+ instr.srcs[0].swizzle = hlsl_swizzle_from_writemask(writemask);
+
+ if (texel_offset)
+ {
+ sm4_register_from_node(&instr.srcs[1].reg, &writemask, &instr.srcs[1].swizzle_type, texel_offset);
+ instr.srcs[1].swizzle = hlsl_swizzle_from_writemask(writemask);
+ }
+
+ sm4_register_from_deref(ctx, &instr.srcs[instr.src_count-2].reg, &writemask,
+ &instr.srcs[instr.src_count-2].swizzle_type, resource, resource_type);
+ instr.srcs[instr.src_count-2].swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), instr.dsts[0].writemask);
+
+ sm4_register_from_deref(ctx, &instr.srcs[instr.src_count-1].reg, &writemask, NULL,
+ sampler, sampler->var->data_type);
+ instr.srcs[instr.src_count-1].reg.type = VKD3D_SM4_RT_SAMPLER;
+ instr.srcs[instr.src_count-1].reg.dim = VKD3D_SM4_DIMENSION_VEC4;
+ instr.srcs[instr.src_count-1].swizzle_type = VKD3D_SM4_SWIZZLE_SCALAR;
+ instr.srcs[instr.src_count-1].swizzle = swizzle;
+
+ write_sm4_instruction(buffer, &instr);
+}
+
+
static void write_sm4_resource_load(struct hlsl_ctx *ctx,
struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
{
@@ -1701,6 +1745,23 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
write_sm4_sample(ctx, buffer, resource_type, &load->node, &load->resource, &load->sampler,
coords, texel_offset);
break;
+
+ case HLSL_RESOURCE_GATHER_RED:
+ write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
+ &load->sampler, coords, HLSL_SWIZZLE(X, X, X, X), texel_offset);
+ break;
+ case HLSL_RESOURCE_GATHER_GREEN:
+ write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
+ &load->sampler, coords, HLSL_SWIZZLE(Y, Y, Y, Y), texel_offset);
+ break;
+ case HLSL_RESOURCE_GATHER_BLUE:
+ write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
+ &load->sampler, coords, HLSL_SWIZZLE(Z, Z, Z, Z), texel_offset);
+ break;
+ case HLSL_RESOURCE_GATHER_ALPHA:
+ write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
+ &load->sampler, coords, HLSL_SWIZZLE(W, W, W, W), texel_offset);
+ break;
}
}
diff --git a/tests/hlsl-gather-offset.shader_test b/tests/hlsl-gather-offset.shader_test
new file mode 100644
index 00000000..d7e1a233
--- /dev/null
+++ b/tests/hlsl-gather-offset.shader_test
@@ -0,0 +1,93 @@
+[sampler 0]
+filter linear linear linear
+address clamp clamp clamp
+
+[texture 0]
+size (3, 3)
+0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
+0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
+0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.Gather(s, float2(0.2, 0.2), int2(1, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.1, 0.2, 0.2, 0.1)
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherRed(s, float2(0.6, 0.6), int2(-1, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.0, 0.1, 0.1, 0.0)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherGreen(s, float2(0.2, 0.2), int2(0, 1));
+}
+
+[test]
+draw quad
+probe all rgba (0.2, 0.2, 0.1, 0.1)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherGreen(s, float2(0.8, 0.8), int2(-1, -1));
+}
+
+[test]
+draw quad
+probe all rgba (0.1, 0.1, 0.0, 0.0)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherBlue(s, float2(0.2, 0.8), int2(1, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.5, 0.0, 0.5, 0.0)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherAlpha(s, float2(0.2, 0.8), int2(0, -1));
+}
+
+[test]
+draw quad
+probe all rgba (0.0, 0.4, 0.0, 0.4)
diff --git a/tests/hlsl-gather.shader_test b/tests/hlsl-gather.shader_test
new file mode 100644
index 00000000..2682c6ef
--- /dev/null
+++ b/tests/hlsl-gather.shader_test
@@ -0,0 +1,107 @@
+[sampler 0]
+filter linear linear linear
+address clamp clamp clamp
+
+[texture 0]
+size (3, 3)
+0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
+0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
+0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.Gather(s, float2(0.2, 0.2));
+}
+
+[test]
+draw quad
+probe all rgba (0.0, 0.1, 0.1, 0.0)
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherRed(s, float2(0.6, 0.6), int2(0, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.1, 0.2, 0.2, 0.1)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherGreen(s, float2(0.2, 0.2), int2(0, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.1, 0.1, 0.0, 0.0)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherGreen(s, float2(0.8, 0.8));
+}
+
+[test]
+draw quad
+probe all rgba (0.2, 0.2, 0.1, 0.1)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherGreen(s, float2(0.2, 0.2), int2(0, 0), int2(0, 0), int2(0, 0), int2(0, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.1, 0.1, 0.0, 0.0)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherBlue(s, float2(0.2, 0.8), int2(0, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.0, 0.5, 0.0, 0.5)
+
+
+[pixel shader]
+SamplerState s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.GatherAlpha(s, float2(0.2, 0.8), int2(0, 0));
+}
+
+[test]
+draw quad
+probe all rgba (0.4, 0.0, 0.4, 0.0)
--
2.25.1