I'll probably be taking a look at merging in the dib engine in the next few weeks as part of ongoing work to improve d3d support. If someone happens to start sooner just mail the list so we don't duplicate work.
Chris
>
> From: Greg Turner <gmturner007(a)ameritech.net>
> Date: 2002/11/13 Wed AM 08:58:54 EST
> To: <vinn(a)theshell.com>
> CC: wine-devel(a)winehq.com
> Subject: Re: DIB engine
>
> Impolitely cc'ed to wine-devel w/o your permission...
>
> On Tuesday 12 November 2002 11:30 pm, vinn(a)theshell.com wrote:
> > Just curious, in lieu of your excellent merging
> > skills, [...]
>
> heh, what a silly claim to fame. But thanks for the compliment :)
>
> > have you considered tackling the DIB engine
> > from TransGaming?
>
> actually, I have. Maybe once I finish the current wave of work on rpcss
> (soon, I think) I will take a look at this. It might be a little more
> of a challenge for me since I don't know a thing about X11 coding...
> but then again I didn't know much about RPC until I started diving into
> it, and since I hear it's a bit of a challenge, the prospect of
> learning X11 coding appeals to me anyhow.
>
> > Once again, it seems like a huge code drop waiting
> > for someone to split it up. I looked through it
> > briefly and it looked fairly straightforward. Maybe
> > Huw Davies has some ideas about it?
>
> yup. The only thing that gives me pause is that the RPC stuff is far
> from finished and I would like to keep some forward momentum in that
> department as well... but who says I can't multitask? I'd certainly be
> glad to take a look at it.
>
> --
> gmt
>
> "War is an ugly thing, but not the ugliest of things;
> the decayed and degraded state of moral and patriotic
> feeling which thinks that nothing is worth war is much
> worse. A man who has nothing for which he is willing
> to fight; nothing he cares about more than his own
> personal safety; is a miserable creature who has no
> chance of being free, unless made and kept so by the
> exertions of better persons than himself."
>
> -- John Stuart Mill
>
>
>
>