> -----Original Message-----
> From: wine-devel-admin(a)winehq.com
> [mailto:wine-devel-admin@winehq.com]On
> Behalf Of Andreas Mohr
> Sent: Tuesday, November 26, 2002 1:48 PM
> To: Lionel Ulmer
> Cc: Wine Devel
> Subject: Re: Some fixes in capabilities
>
>
> On Tue, Nov 26, 2002 at 10:23:55PM +0100, Lionel Ulmer wrote:
> > Hi all,
> >
snip
> > Note: is there a way from DLL X to activate relay debugging
> ? What happens
> > is that SS2 somehow freezes at one point and doing a
> relay trace from
> > the start is about a 3 GB file... So what I would
> like to do is at a
> > specific function in the D3D code that I know to be
> just before the
> > freeze, call 'activate relay' and voila, I have
> relaying on :-) (to be
> > able to do that for all DLLs would be even better).
> >
> > But well, considering DLL separation and all that, I
> doubt that this
> > would be possible :-/
>
> Oh pleeeeze... I thought that at least the Wine developers are reading
> the wine docu properly... ;-)
>
> Let's see... first you use completely inacceptable words, and then
> you admit to never reading the docu... bad, bad, very bad guy. :)
>
> Read wine.man. It explains how to do relay logging for a single DLL.
> Although I'm afraid that this might actually be broken at the moment
> maybe :-\
Unfair.
That doesn't help someone who wants a full relay trace because they don't
know where the problem is, but doesn't want to start until close to the
problem. I have myself wished we had the capability. Admittedly my traces
were smaller than 3GB but I would be very happy to get rid of the top 100MB
of the trace.
>
> --
> "My attitude is, everybody should try competing with
> Microsoft once in their life. Once."
> - Marc Andreessen, former Netscape lead employee, in a
> "browser wars" interview
>
>
Bill