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Hi again,
this patch enable pixel shader rendering into D3D8 (and correct some stupid bugs i have)
Changelog:
- intergration with DrawPrimitive
- remove non-esthetic c++ comments into c comments block ;)
- more more debug
Problems:
- very slow
- i have problem with textures, if people can look at code ...
TODO:
- better integrate vertex shader with draw primitive (maybe we have to splt DrawPrimitive)
- optimize software emulation
- hardware vertex shader program support (using auto-detect caps)
- syntax validity of vertex shader declaration and vexter shader function code (Validate*Shader functions)
- vertex shader compilator (in D3DX8)
- pixel shaders
can people test this, using simple shaders programs please ?
thx, Raphael
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