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Le Vendredi 28 Février 2003 17:31, Rok Mandeljc a écrit :
> I've implemented part of d3dx8.dll related to d3dx8math.h header (stubs,
> I'll implement real functs later).
> This is my first work with COM interfaces so please someone check it if
> it's ok.
Great ;)
For me it seems correct, but i can't test now as i am not at home
Problems:
- - your headers are too "microsoft compliant": i can't use copy&paste with
microsft headers for wine headers ;(
- - inlining headers are not very usable with most of the unix compilers so you
have to find a way to get it working (in my proto, i haven't inlining
actived)
If you want to play wuth dx i have already done most of the easy
implementations of maths functions, MatrixStack is almost complete, etc...
The last time i worked for dx8, i was trying to get D3DXFont working ...
But i haven"t send it because lack of time ;(
Regards
Raphael
PS: sorry for my very poor english, but i had an operation at my left eye, and
i can't see very well ;(((
> ChangeLog:
> - added files:
> - wine/dlls/d3dx8/d3dx8math.c (direct3d x 8 math functions)
> - wine/dlls/d3dx8/d3dx8math_private.h (ID3DXMatrixStack
> Implementation)
> - wine/dlls/d3dx8/d3dxmatrixstack.c (ID3DXMatrixStack stubs)
> - wine/include/d3dx8math.h (Direct3D X 8 Math definitions and
> ID3DXMatrixStack Interface)
> - wine/include/d3dx8math.inl (inline Direct3D X 8 Math functions)
> - some minor adjustments in existing files
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