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Hi rok ;)
> As I've mentioned, we'll need a function for loading chunks from dmusic
> files. I tried to write one, and here's result; it's not very nice, but
> it works (sort of).
> At the time being, it only "loads" and displays data
> (--debugmsg=+dmfile for debug and --debugmsg=+dmfiledat for the display
> of data). I couldn't make it load data into IDirectMusic*Impl
> interfaces, because whatever I did, exception occured (maybe someone
> more familiar with this could do this (Raphael?)). Also, if someone has
> more robust and simpler function, please tell me.
> DMUSIC_FillSegmentFromFileHandle loads sample.sgt from DX SDK
> completely... however, i didn't try the other.
Impressive work ;)
> Also "fixed" a problem I've encountered while running 3DAudio.exe (from
> SDK). One of the latest patches added this clause:
>
> if (!ppDirectSound)
> IDirectSound_Release(*ppDirectSound);
well, seem another christian regression ;)
for what i understand, this code must be the correct one:
if (!ppDirectSound)
IDirectSound_Release(This->dsound);
> I don't know why, but it causes exception (i've commented it).
well Releasing a NULL object ;)
>
> ChangeLog:
> - wine/dlls/dmusic/dmusic_private.h: added some new structs
> - wine/dlls/dmusic/dmusic_loader.c: load file
> - wine/dlls/dmusic/dmusic_preformance.c: minor fix
> - wine/dlls/dmusic/helper.c: new file with file loading functions
Regards,
Raphael
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