I tested a program ( an other one, with source code this time )
On my Windows XP system I have no problem.
When I use Wine I just get a window. ( where is my bitmap ? )
Then I tried this : "WINEDEBUG=gdi wine progtest" and as Wine is slower
I could see my bitmap, which disappeared as fast as it appeared...
Here the source code :
> #include <windows.h>
> #include <wingdi.h>
>
> void PrintBmp(HWND hWnd, char *filename)
> {
> HBITMAP hBmp;
> HDC hDC;
> hBmp=(HBITMAP)LoadImage(NULL,filename,IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
> hDC=GetDC(hWnd);
> DrawState(hDC,NULL,NULL,(LPARAM)hBmp,NULL,0,0,0,0,DST_BITMAP);
> DeleteObject(hBmp);
> ReleaseDC(hWnd,hDC);
> }
>
> /* Declare Windows procedure */
> LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
>
> /* Make the class name into a global variable */
> char szClassName[ ] = "WindowsApp";
>
>
> int WINAPI
> WinMain (HINSTANCE hThisInstance,
> HINSTANCE hPrevInstance,
> LPSTR lpszArgument,
> int nFunsterStil)
>
> {
> HWND hwnd; /* This is the handle for our window */
> MSG messages; /* Here messages to the application are saved */
> WNDCLASSEX wincl; /* Data structure for the windowclass */
>
> /* The Window structure */
> wincl.hInstance = hThisInstance;
> wincl.lpszClassName = szClassName;
> wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
> wincl.style = CS_DBLCLKS; /* Catch double-clicks */
> wincl.cbSize = sizeof (WNDCLASSEX);
>
> /* Use default icon and mouse-pointer */
> wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
> wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
> wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
> wincl.lpszMenuName = NULL; /* No menu */
> wincl.cbClsExtra = 0; /* No extra bytes after the window class */
> wincl.cbWndExtra = 0; /* structure or the window instance */
> /* Use Windows's default color as the background of the window */
> wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
>
> /* Register the window class, and if it fails quit the program */
> if (!RegisterClassEx (&wincl))
> return 0;
>
> /* The class is registered, let's create the program*/
> hwnd = CreateWindowEx (
> 0, /* Extended possibilites for variation */
> szClassName, /* Classname */
> "Windows App", /* Title Text */
> WS_OVERLAPPEDWINDOW, /* default window */
> CW_USEDEFAULT, /* Windows decides the position */
> CW_USEDEFAULT, /* where the window ends up on the screen */
> 544, /* The programs width */
> 375, /* and height in pixels */
> HWND_DESKTOP, /* The window is a child-window to desktop */
> NULL, /* No menu */
> hThisInstance, /* Program Instance handler */
> NULL /* No Window Creation data */
> );
>
>
> /* Make the window visible on the screen */
> ShowWindow (hwnd, nFunsterStil);
> PrintBmp(hwnd, "BOARD.bmp");
> /* Run the message loop. It will run until GetMessage() returns 0 */
> while (GetMessage (&messages, NULL, 0, 0))
> {
> /* Translate virtual-key messages into character messages */
> TranslateMessage(&messages);
> /* Send message to WindowProcedure */
> DispatchMessage(&messages);
> }
>
> /* The program return-value is 0 - The value that PostQuitMessage() gave */
> return messages.wParam;
> }
>
>
> /* This function is called by the Windows function DispatchMessage() */
>
> LRESULT CALLBACK
> WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
> {
> switch (message) /* handle the messages */
> {
> case WM_DESTROY:
> PostQuitMessage (0); /* send a WM_QUIT to the message queue */
> break;
> default: /* for messages that we don't deal with */
> return DefWindowProc (hwnd, message, wParam, lParam);
> }
>
> return 0;
> }