Hi Mike
I've started to revisit the architecture.sgml file, and started to write also about this matters (and a few others).
For coherency reasons, if you don't mind, I'll reintegrate your bits in the architecture.sgml file (what you wrote covers also process image loading...).
A+
> Message du 28/05/04 01:35
> De : "Mike Hearn"
> A : wine-patches(a)winehq.com
> Copie à :
> Objet : Add documentation on the address space layout in Wine
> Mike Hearn
> Add documentation on the address space layout in Wine
>
> Generated from:
> * mike(a)navi.cx--2004/wine--mainline--0.9--patch-25
>
> --- /dev/null 2003-09-15 14:40:47.000000000 +0100
> +++ documentation/address-space.sgml 2004-05-28 00:26:06.000000000 +0100
> @@ -0,0 +1,175 @@
> +
> +
> +
> +
> + Every Win32 process in Wine has its own dedicated native process on the host system, and
> + therefore its own address space. This section explores the layout of the Windows address space
> + and how it is emulated.
> +
> +
> +
> + Firstly, a quick recap of how virtual memory works. Physical memory in RAM chips is split
> + into frames, and the memory that each process sees is split
> + into pages. Each process has its own 4 gigabytes of address space (4gig
> + being the maximum space addressable with a 32 bit pointer). Pages can be mapped or unmapped:
> + attempts to access an unmapped page cause an EXCEPTION_ACCESS_VIOLATION which has the
> + easily recognizable code of 0xC0000005. Any page can be mapped to any frame, therefore you can
> + have multiple addresses which actually "contain" the same memory. Pages can also be mapped to
> + things like files or swap space, in which case accessing that page will cause a disk access to
> + read the contents into a free frame.
> +
> +
> +
> +
> +
> +
> + When a Win32 process starts, it does not have a clear address space to use as it pleases. Many pages
> + are already mapped by the operating system. In particular, the EXE file itself and any DLLs it
> + needs are mapped into memory, and space has been reserved for the stack and a couple of heaps
> + (zones used to allocate memory to the app from). Some of these things need to be at a fixed
> + address, and others can be placed anywhere.
> +
> +
> +
> + The EXE file itself is almost always mapped at address 0x400000 and up: indeed, most EXEs have
> + their relocation records stripped which means they must be loaded at their base address and
> + cannot be loaded at any other address.
> +
> +
> +
> + DLLs are internally much the same as EXE files but they have relocation records, which means
> + that they can be mapped at any address in the address space. Remember we are not dealing with
> + physical memory here, but rather virtual memory which is different for each
> + process. Therefore OLEAUT32.DLL may be loaded at one address in one process, and a totally
> + different one in another. Ensuring all the functions loaded into memory can find each other
> + is the job of the Windows dynamic linker, which is a part of NTDLL.
> +
> +
> +
> + So, we have the EXE and its DLLs mapped into memory. Two other very important regions also
> + exist: the stack and the process heap. The process heap is simply the equivalent of the libc
> + malloc arena on UNIX: it's a region of memory managed by the OS which malloc/HeapAlloc
> + partitions and hands out to the application. Windows applications can create several heaps but
> + the process heap always exists. It's created as part of process initialization in
> + dlls/ntdll/thread.c:thread_init().
> +
> +
> +
> + There is another heap created as part of process startup, the so-called shared or system
> + heap. This is an undocumented service that exists only on Windows 9x: it is implemented in
> + Wine so native win9x DLLs can be used. The shared heap is unusual in that anything allocated
> + from it will be visible in every other process. This heap is always created at the
> + SYSTEM_HEAP_BASE address or 0x65430000 and defaults to a megabyte in size.
> +
> +
> +
> + So far we've assumed the entire 4 gigs of address space is available for the application. In
> + fact that's not so: only the lower 2 gigs are available, the upper 2 gigs are on Windows NT
> + used by the operating system and hold the kernel (from 0x80000000). Why is the kernel mapped
> + into every address space? Mostly for performance: while it's possible to give the kernel its
> + own address space too - this is what Ingo Molnars 4G/4G VM split patch does for Linux - it
> + requires that every system call into the kernel switches address space. As that is a fairly
> + expensive operation (requires flushing the translation lookaside buffers etc) and syscalls are
> + made frequently it's best avoided by keeping the kernel mapped at a constant position in every
> + processes address space.
> +
> +
> +
> + On Windows 9x, in fact only the upper gigabyte (0xC0000000 and up) is used by the kernel, the
> + region from 2 to 3 gigs is a shared area used for loading system DLLs and for file
> + mappings. The bottom 2 gigs on both NT and 9x are available for the programs memory allocation
> + and stack.
> +
> +
> +
> + There are a few other magic locations. The bottom 64k of memory is deliberately left unmapped
> + to catch null pointer dereferences. The region from 64k to 4mb are reserved for DOS
> + compatibility and contain various DOS data structures. Finally, the address space also
> + contains mappings for the Wine binary itself, any native libaries Wine is using, the glibc
> + malloc arena and so on.
> +
> +
> +
> +
> +
> +
> +
> +
> + Up until about the start of 2004, the Linux address space very much resembled the Windows 9x
> + layout: the kernel sat in the top gigabyte, the bottom pages were unmapped to catch null
> + pointer dereferences, and the rest was free. The kernels mmap algorithm was predictable: it
> + would start by mapping files at low addresses and work up from there.
> +
> +
> +
> + The development of a series of new low level patches violated many of these assumptions, and
> + resulted in Wine needing to force the Win32 address space layout upon the system. This
> + section looks at why and how this is done.
> +
> +
> +
> + The exec-shield patch increases security by randomizing the kernels mmap algorithms. Rather
> + than consistently choosing the same addresses given the same sequence of requests, the kernel
> + will now choose randomized addresses. Because the Linux dynamic linker (ld-linux.so.2) loads
> + DSOs into memory by using mmap, this means that DSOs are no longer loaded at predictable
> + addresses, so making it harder to attack software by using buffer overflows. It also attempts
> + to relocate certain binaries into a special low area of memory known as the ASCII armor so
> + making it harder to jump into them when using string based attacks.
> +
> +
> +
> + Prelink is a technology that enhances startup times by precalculating ELF global offset
> + tables then saving the results inside the native binaries themselves. By grid fitting each
> + DSO into the address space, the dynamic linker does not have to perform as many relocations
> + so allowing applications that heavily rely on dynamic linkage to be loaded into memory much
> + quicker. Complex C++ applications such as Mozilla, OpenOffice and KDE can especially benefit
> + from this technique.
> +
> +
> +
> + The 4G VM split patch was developed by Ingo Molnar. It gives the Linux kernel its own address
> + space, thereby allowing processes to access the maximum addressable amount of memory on a
> + 32-bit machine: 4 gigabytes. It allows people with lots of RAM to fully utilise that in any
> + given process at the cost of performance: as mentioned previously the reason behind giving
> + the kernel a part of each processes address space was to avoid the overhead of switching on
> + each syscall.
> +
> +
> +
> + Each of these changes alter the address space in a way incompatible with Windows. Prelink and
> + exec-shield mean that the libraries Wine uses can be placed at any point in the address
> + space: typically this meant that a library was sitting in the region that the EXE you wanted
> + to run had to be loaded (remember that unlike DLLs, EXE files cannot be moved around in
> + memory). The 4G VM split means that programs could receive pointers to the top gigabyte of
> + address space which some are not prepared for (they may store extra information in the high
> + bits of a pointer, for instance). In particular, in combination with exec-shield this one is
> + especially deadly as it's possible the process heap could be allocated beyond
> + ADDRESS_SPACE_LIMIT which causes Wine initialization to fail.
> +
> +
> +
> + The solution to these problems is for Wine to reserve particular parts of the address space
> + so that areas that we don't want the system to use will be avoided. We later on
> + (re/de)allocate those areas as needed. One problem is that some of these mappings are put in
> + place automatically by the dynamic linker: for instance any libraries that Wine
> + is linked to (like libc, libwine, libpthread etc) will be mapped into memory before Wine even
> + gets control. In order to solve that, Wine overrides the default ELF initialization sequence
> + at a low level and reserves the needed areas by using direct syscalls into the kernel (ie
> + without linking against any other code to do it) before restarting the standard
> + initialization and letting the dynamic linker continue. This is referred to as the
> + preloader and is found in ld-winepreload.so (loader/preloader.c)
> +
> +
> +
> + Once the usual ELF boot sequence has been completed, some native libraries may well have been
> + mapped above the 3gig limit: however, this doesn't matter as 3G is a Windows limit, not a
> + Linux limit. We still have to prevent the system from allocating anything else above there
> + (like the heap or other DLLs) though so Wine performs a binary search over the upper gig of
> + address space in order to iteratively fill in the holes with MAP_NORESERVE mappings so the
> + address space is allocated but the memory to actually back it is not. This code can be found
> + in libs/wine/mmap.c:reserve_area.
> +
> +
> +
> +
> +
> --- documentation/wine-devel.sgml
> +++ documentation/wine-devel.sgml
> @@ -13,6 +13,7 @@
>
>
>
> +
>
>
>
> @@ -138,6 +139,7 @@
> &implementation;
> &porting;
> &consoles;
> + &address-space;
> &cvs-regression;
>
>
>
>
>