Hi!
Oliver Stieber wrote:
> + if (visual == NULL) {
> + /* fallback to a 1 bit stencil (opengl states that at least 1 bit of stencil must be provided for on of the available configurations) */
> + WARN("Failed to get a visual with at least 8 bits of stencil\n");
> + int dblBuf2[] = {GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_STENCIL_SIZE,1,GLX_DOUBLEBUFFER,None};
> +
> + wine_tsx11_lock();
> + visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf2);
> + wine_tsx11_unlock();
> + if (visual == NULL) {
> + /* This should only happen if we cannot fidn a match with a depth size 16 */
> + FIXME("Failed to find a suitable visual\n");
> + }
> + }
It's always nice to have a fallback, but in real life I've
never seen PC hardware (even back to the 90s) which supports
a 1-bit stencil buffer and not a 8-bit stencil buffer, so
this may be over-redundant. (Would be interested in hearing
of any consumer hardware which only does a 1-bit stencil.)
Regards,
--adam