Francois Gouget <fgouget(a)free.fr> writes:
> @@ -786,10 +787,10 @@ static inline void print_matrix(
> const char* name, const D3DMATRIX* matrix) {
>
> trace("%s Matrix = {\n", name);
> - trace(" %f %f %f %f\n", matrix->m[0][0], matrix->m[1][0], matrix->m[2][0], matrix->m[3][0]);
> - trace(" %f %f %f %f\n", matrix->m[0][1], matrix->m[1][1], matrix->m[2][1], matrix->m[3][1]);
> - trace(" %f %f %f %f\n", matrix->m[0][2], matrix->m[1][2], matrix->m[2][2], matrix->m[3][2]);
> - trace(" %f %f %f %f\n", matrix->m[0][3], matrix->m[1][3], matrix->m[2][3], matrix->m[3][3]);
> + trace(" %f %f %f %f\n", matrix->u.m[0][0], matrix->u.m[1][0], matrix->u.m[2][0], matrix->u.m[3][0]);
> + trace(" %f %f %f %f\n", matrix->u.m[0][1], matrix->u.m[1][1], matrix->u.m[2][1], matrix->u.m[3][1]);
> + trace(" %f %f %f %f\n", matrix->u.m[0][2], matrix->u.m[1][2], matrix->u.m[2][2], matrix->u.m[3][2]);
> + trace(" %f %f %f %f\n", matrix->u.m[0][3], matrix->u.m[1][3], matrix->u.m[2][3], matrix->u.m[3][3]);
You have to use the U(x) macros in tests.
--
Alexandre Julliard
julliard(a)winehq.org