This patch caused regresion in Half-Life 2 Episode One, if i have
"UseGLSL"="enabled" HalfLife 2 Episode One crash about 20 seconds after
start and menu page is completly white! Only the second part (second
gl_max /= 4;) is the bad one, with first part evrything works well.
Mirek
H. Verbeet napsal(a):
> GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB and
> GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB return the number of available
> uniform components. A 4-component float vector need 4 uniform
> components.
>
> Changelog:
> - Report the correct number of available 4-component float vectors for
> GLSL
>
>
> ------------------------------------------------------------------------
>
> ---
>
> dlls/wined3d/directx.c | 2 ++
> 1 files changed, 2 insertions(+), 0 deletions(-)
>
> diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
> index fdde6ea..0e61c67 100644
> --- a/dlls/wined3d/directx.c
> +++ b/dlls/wined3d/directx.c
> @@ -546,6 +546,7 @@ #undef USE_GL_FUNC
> } else if (strcmp(ThisExtn, "GL_ARB_fragment_shader") == 0) {
> gl_info->supported[ARB_FRAGMENT_SHADER] = TRUE;
> glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
> + gl_max /= 4;
> TRACE_(d3d_caps)(" FOUND: ARB_fragment_shader (GLSL) support - max float ps constants=%u\n", gl_max);
> gl_info->ps_glsl_constantsF = gl_max;
> } else if (strcmp(ThisExtn, "GL_ARB_imaging") == 0) {
> @@ -618,6 +619,7 @@ #undef USE_GL_FUNC
> } else if (strcmp(ThisExtn, "GL_ARB_vertex_shader") == 0) {
> gl_info->supported[ARB_VERTEX_SHADER] = TRUE;
> glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
> + gl_max /= 4;
> TRACE_(d3d_caps)(" FOUND: ARB_vertex_shader (GLSL) support - max float vs constants=%u\n", gl_max);
> gl_info->vs_glsl_constantsF = gl_max;
> } else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) {
>
>
> ------------------------------------------------------------------------
>
>