Hi,
I'm trying to get the Mipmap example of the DX7 sdk running, and I've run into
a problem:
OpenGL requires mipmap levels down to 1x1 (according to the red book), but
DirectX can provide less levels, e.g. the smallest with 16x16. If I use such
a mipmaped texture from d3d in opengl, this results in a white texture image.
I've verified this with a GL-only program.
Is there any way to such a texture with opengl, or do I need other tricks? I
could use gluBuild2DMipmaps() to create the smaller textures, but I dislike
that way.
Stefan