This is my first test, so I think it's better to ask for feedback on
wine-devel, first.
There are some points, where I wasn't sure what to do:
line 26: Is using inline okay here? IIRC that's C++ only, but other
tests do it the same way...
line 82: Is it legal to demand A8R8G8B8 support here? Otherwise, how
would I do this without making the code overcomplicated? For what other
formats should I check then?
line 120-123: I hope it's okay to use hardcoded matrix values here, as
the point of that test is only to make sure that the same matrix gets
returned...
line 215-253:
1) Is it okay to initialize D3D that way?
2) Can I simplify the initialization even further?
Also, I'd like to know wether the code in general is clean enough. Any
other feedback is welcome, too.
Best regards,
Tony
(Note1: This test only finishes successfully if my recent ID3DXSprite
patch series is applied, but I already had all of them pass/todo'ed.
Note2: visual tests will follow later, this is just for the basic
functionality)
>From 02587ae3cedb0b68fba1c360f63d2571c175bf07 Mon Sep 17 00:00:00 2001
From: Tony Wasserka <tony.wasserka(a)freenet.de>
Date: Sun, 16 Nov 2008 12:26:06 +0100
Subject: [PATCH] d3dx9: Add ID3DXSprite tests
---
dlls/d3dx9_36/tests/Makefile.in | 3 +-
dlls/d3dx9_36/tests/core.c | 252 +++++++++++++++++++++++++++++++++++++++
2 files changed, 254 insertions(+), 1 deletions(-)
create mode 100644 dlls/d3dx9_36/tests/core.c
diff --git a/dlls/d3dx9_36/tests/Makefile.in b/dlls/d3dx9_36/tests/Makefile.in
index 40500e2..1ac8b7e 100644
--- a/dlls/d3dx9_36/tests/Makefile.in
+++ b/dlls/d3dx9_36/tests/Makefile.in
@@ -3,9 +3,10 @@ TOPOBJDIR = ../../..
SRCDIR = @srcdir@
VPATH = @srcdir@
TESTDLL = d3dx9_36.dll
-IMPORTS = d3dx9 kernel32
+IMPORTS = d3dx9 d3d9 user32 kernel32
CTESTS = \
+ core.c \
math.c \
shader.c
diff --git a/dlls/d3dx9_36/tests/core.c b/dlls/d3dx9_36/tests/core.c
new file mode 100644
index 0000000..2d15859
--- /dev/null
+++ b/dlls/d3dx9_36/tests/core.c
@@ -0,0 +1,252 @@
+/*
+ * Tests for the D3DX9 core interfaces
+ *
+ * Copyright 2008 Tony Wasserka
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#define COBJMACROS
+#include "wine/test.h"
+#include <dxerr9.h>
+#include "d3dx9core.h"
+
+static inline int get_ref(IUnknown *obj)
+{
+ if(!obj) return 0;
+ IUnknown_AddRef(obj);
+ return IUnknown_Release(obj);
+}
+
+#define CHECK_REF(obj, exp) \
+ ok(exp==get_ref((IUnknown*)(obj)), "Invalid refcount. Expected %d, got %d\n", exp, get_ref((IUnknown*)(obj)));
+
+#define CHECK_RELEASE(obj, exp) \
+ { \
+ if(obj) { \
+ int ref=IUnknown_Release((IUnknown*)(obj)); \
+ ok(ref==exp, "Invalid refcount. Expected %d, got %d\n", exp, ref); \
+ } else skip("Object was NULL before Release\n"); \
+ }
+
+#define CHECK_CALL(call, name, exp) \
+ hr=(call); \
+ ok(hr==(exp), "%s returned %#x, expected %#x\n", (name), hr, (exp));
+
+#define admitted_error 0.0001f
+static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp)
+{
+ int i, j, equal=1;
+ for (i=0; i<4; i++)
+ for (j=0; j<4; j++)
+ if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error)
+ equal=0;
+
+ ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n"
+ "Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n",
+ U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3],
+ U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3],
+ U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3],
+ U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3],
+ U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3],
+ U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3],
+ U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3],
+ U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]);
+}
+
+static void test_ID3DXSprite(IDirect3DDevice9 *device)
+{
+ ID3DXSprite *sprite=NULL;
+ IDirect3D9 *d3d;
+ IDirect3DDevice9 *cmpdev=NULL;
+ IDirect3DTexture9 *tex1=NULL, *tex2=NULL;
+ D3DXMATRIX mat, cmpmat;
+ D3DVIEWPORT9 vp;
+ RECT rect;
+ D3DXVECTOR3 pos, center;
+ HRESULT hr;
+
+ IDirect3DDevice9_GetDirect3D(device, &d3d);
+ if(FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_UNKNOWN, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8))) {
+ skip("D3DFMT_A8R8B8G8 not supported\n");
+ return;
+ }
+ IDirect3D9_Release(d3d);
+
+ if(FAILED(hr=IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL))) {
+ skip("Couldn't create first texture, CreateTexture returned %#x\n", hr);
+ return;
+ }
+ if(FAILED(hr=IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL))) {
+ skip("Couldn't create second texture, CreateTexture returned %#x\n", hr);
+ IDirect3DTexture9_Release(tex1);
+ return;
+ }
+ /* Test D3DXCreateSprite */
+ CHECK_CALL(D3DXCreateSprite(device, NULL), "D3DXCreateSprite", D3DERR_INVALIDCALL);
+ CHECK_CALL(D3DXCreateSprite(NULL, &sprite), "D3DXCreateSprite", D3DERR_INVALIDCALL);
+ CHECK_CALL(D3DXCreateSprite(device, &sprite), "D3DXCreateSprite", D3D_OK);
+
+ /* Test ID3DXSprite_GetDevice */
+ CHECK_CALL(ID3DXSprite_GetDevice(sprite, NULL), "GetDevice", D3DERR_INVALIDCALL);
+ CHECK_CALL(ID3DXSprite_GetDevice(sprite, &cmpdev), "GetDevice", D3D_OK); /* cmpdev=NULL */
+ CHECK_CALL(ID3DXSprite_GetDevice(sprite, &cmpdev), "GetDevice", D3D_OK); /* cmpdev!=NULL */
+ IDirect3DDevice9_Release(device);
+ IDirect3DDevice9_Release(device);
+
+ /* Test ID3DXSprite_GetTransform */
+ CHECK_CALL(ID3DXSprite_GetTransform(sprite, NULL), "GetTransform", D3DERR_INVALIDCALL);
+ CHECK_CALL(ID3DXSprite_GetTransform(sprite, &mat), "GetTransform", D3D_OK);
+ if(SUCCEEDED(hr)) {
+ D3DXMATRIX identity;
+ D3DXMatrixIdentity(&identity);
+ check_mat(mat, identity);
+ } else skip("No matrix to test\n");
+
+ /* Test ID3DXSprite_SetTransform */
+ /* Set a transform and test if it gets returned correctly */
+ U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f;
+ U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f;
+ U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f;
+ U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f;
+ CHECK_CALL(ID3DXSprite_SetTransform(sprite, NULL), "SetTransform", D3DERR_INVALIDCALL);
+ CHECK_CALL(ID3DXSprite_SetTransform(sprite, &mat), "SetTransform", D3D_OK);
+ if(SUCCEEDED(hr)) {
+ hr=ID3DXSprite_GetTransform(sprite, &cmpmat);
+ if(SUCCEEDED(hr)) check_mat(cmpmat, mat);
+ else skip("GetTransform returned %#x\n", hr);
+ } else skip("No matrix to test\n");
+
+ /* Test ID3DXSprite_SetWorldViewLH/RH */
+ todo_wine {
+ CHECK_CALL(ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat), "SetWorldViewLH", D3D_OK);
+ CHECK_CALL(ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat), "SetWorldViewLH", D3D_OK);
+ CHECK_CALL(ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL), "SetWorldViewLH", D3D_OK);
+ CHECK_CALL(ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL), "SetWorldViewLH", D3D_OK);
+ CHECK_CALL(ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat), "SetWorldViewRH", D3D_OK);
+ CHECK_CALL(ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat), "SetWorldViewRH", D3D_OK);
+ CHECK_CALL(ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL), "SetWorldViewRH", D3D_OK);
+ CHECK_CALL(ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL), "SetWorldViewRH", D3D_OK);
+ }
+ IDirect3DDevice9_BeginScene(device);
+
+ /* Test ID3DXSprite_Begin*/
+ CHECK_CALL(ID3DXSprite_Begin(sprite, 0), "Begin", D3D_OK);
+ IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat);
+ D3DXMatrixIdentity(&cmpmat);
+ check_mat(mat, cmpmat);
+ IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
+ check_mat(mat, cmpmat);
+ IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat);
+ IDirect3DDevice9_GetViewport(device, &vp);
+ D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ);
+ check_mat(mat, cmpmat);
+
+ /* Test ID3DXSprite_Flush and ID3DXSprite_End */
+ CHECK_CALL(ID3DXSprite_Flush(sprite), "Flush", D3D_OK);
+ CHECK_CALL(ID3DXSprite_End(sprite), "End", D3D_OK);
+ CHECK_CALL(ID3DXSprite_Flush(sprite), "Flush", D3DERR_INVALIDCALL); /* May not be called before next Begin */
+ CHECK_CALL(ID3DXSprite_End(sprite), "End", D3DERR_INVALIDCALL);
+
+ /* Test ID3DXSprite_Draw */
+ CHECK_CALL(ID3DXSprite_Begin(sprite, 0), "Begin", D3D_OK);
+ if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n");
+ else { /* Feed the sprite batch */
+ int texref1, texref2;
+
+ SetRect(&rect, 0, 0, 192, 128);
+ pos.x=0.f; pos.y=10.f; pos.z=0.f;
+ center.x=192.f; center.y=0.f; center.z=0.f;
+
+ texref1=get_ref((IUnknown*)tex1);
+ texref2=get_ref((IUnknown*)tex2);
+ CHECK_CALL(ID3DXSprite_Draw(sprite, NULL, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)), "Draw", D3DERR_INVALIDCALL);
+ CHECK_CALL(ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)), "Draw", D3D_OK);
+ CHECK_CALL(ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB( 3, 45, 66)), "Draw", D3D_OK);
+ CHECK_REF(tex1, texref1+1); CHECK_REF(tex2, texref2+1);
+ CHECK_CALL(ID3DXSprite_Flush(sprite), "Flush", D3D_OK);
+ CHECK_REF(tex1, texref1); CHECK_REF(tex2, texref2);
+
+ CHECK_CALL(ID3DXSprite_Draw(sprite, tex1, NULL, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)), "Draw", D3D_OK);
+ CHECK_CALL(ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255)), "Draw", D3D_OK);
+ CHECK_CALL(ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, NULL, D3DCOLOR_XRGB(255, 255, 255)), "Draw", D3D_OK);
+ CHECK_CALL(ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0), "Draw", D3D_OK);
+ CHECK_CALL(ID3DXSprite_Flush(sprite), "Flush", D3D_OK);
+ CHECK_CALL(ID3DXSprite_Flush(sprite), "Flush", D3D_OK); /* Flushing twice should work */
+ CHECK_CALL(ID3DXSprite_End(sprite), "End", D3D_OK);
+ }
+
+ /* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */
+ /* Both can be called twice */
+ CHECK_CALL(ID3DXSprite_OnLostDevice(sprite), "OnLostDevice", D3D_OK);
+ CHECK_CALL(ID3DXSprite_OnLostDevice(sprite), "OnLostDevice", D3D_OK);
+ CHECK_CALL(ID3DXSprite_OnResetDevice(sprite), "OnResetDevice", D3D_OK);
+ CHECK_CALL(ID3DXSprite_OnResetDevice(sprite), "OnResetDevice", D3D_OK);
+
+ /* Make sure everything works like before */
+ CHECK_CALL(ID3DXSprite_Begin(sprite, 0), "Begin", D3D_OK);
+ CHECK_CALL(ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)), "Draw", D3D_OK);
+ CHECK_CALL(ID3DXSprite_Flush(sprite), "Flush", D3D_OK);
+ CHECK_CALL(ID3DXSprite_End(sprite), "End", D3D_OK);
+
+ /* OnResetDevice makes the interface "forget" the Begin call */
+ CHECK_CALL(ID3DXSprite_Begin(sprite, 0), "Begin", D3D_OK);
+ CHECK_CALL(ID3DXSprite_OnResetDevice(sprite), "OnResetDevice", D3D_OK);
+ CHECK_CALL(ID3DXSprite_End(sprite), "End", D3DERR_INVALIDCALL);
+
+ IDirect3DDevice9_EndScene(device);
+ CHECK_RELEASE(sprite, 0);
+ CHECK_RELEASE(tex2, 0);
+ CHECK_RELEASE(tex1, 0);
+}
+
+START_TEST(core)
+{
+ HWND wnd=NULL;
+ IDirect3D9 *d3d = NULL;
+ IDirect3DDevice9 *device=NULL;
+ D3DPRESENT_PARAMETERS d3dpp;
+ HRESULT hr;
+
+ wnd=CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
+ d3d=Direct3DCreate9(D3D_SDK_VERSION);
+ if(!wnd) {
+ skip("Couldn't create application window\n");
+ return;
+ }
+ if(!d3d) {
+ skip("Couldn't create Direct3D9 object\n");
+ DestroyWindow(wnd);
+ return;
+ }
+
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+ d3dpp.Windowed = TRUE;
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ hr=IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd,
+ D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
+ if(FAILED(hr)) {
+ skip("Failed to create Direct3DDevice9 object %#x\n", hr);
+ IDirect3D9_Release(d3d);
+ DestroyWindow(wnd);
+ return;
+ }
+
+ test_ID3DXSprite(device);
+
+ CHECK_RELEASE(device, 0);
+ CHECK_RELEASE(d3d, 0);
+ if(wnd) DestroyWindow(wnd);
+}
--
1.5.6.5