2009/6/14 Stefan Dösinger <stefan(a)codeweavers.com>:
> +static void surface_allocate_surface(IWineD3DSurfaceImpl *This, GLenum internal, GLsizei width, GLsizei height, GLenum format, GLenum type,
> + DWORD client_store_flag) {
I think that's ugly.
More importantly, I don't see how client storage can be enabled for
one texture but not the other.