On 28 April 2010 14:29, Roderick Colenbrander <thunderbird2k(a)gmail.com> wrote:
> This patch fixes an issue in "King's Bounty: The Legend" for which a shader of the form:
> 'texture2D(sampler2D, tmp0.xyz)' was generated. The nvidia GLSL compiler wants to have tmp0.xyz.
We talked about this on IRC yesterday, the reason this happens is that
the sampler type is wrong.