On 31 October 2011 20:17, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
> {WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
> GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0,
> - WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
> + WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED,
>
GL_COMPRESSED_RED_GREEN_RGTC2 is also compressed.