On 16 April 2013 14:48, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
> + if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
> + shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n");
> +
This may be a good idea anyway, but is this strictly required? IIRC
ARB_texture_rectangle is the one special extension that's always
implicitly enabled in GLSL if it's supported.