On 20 June 2013 12:17, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
> @@ -4250,7 +4250,12 @@ static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
> wined3d_mutex_lock();
> hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
> if (SUCCEEDED(hr))
> + {
> *device = &device_impl->IDirect3DDevice2_iface;
> + hr = IDirect3DDevice2_SetRenderState(*device, D3DRENDERSTATE_SPECULARENABLE, TRUE);
> + if (FAILED(hr))
> + ERR("SetRenderState failed\n");
> + }
Why not do this together with the other render state setup in d3d_device_init()?