On 2 September 2013 23:04, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
> + float quad1[] = {
> + -1.0, -1.0, 0.1, 0.0, 0.0, 1.0,
> + 0.0, -1.0, 0.1, 1.0, 0.0, 1.0,
> + -1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
> + 0.0, 0.0, 0.1, 1.0, 1.0, 0.0
> + };
I think that should be static const, and could do with an 'f' suffix
on the literals.
> + ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene returned %08x\n", hr);
> + if(SUCCEEDED(hr))
> + {
I think the if block is pointless.
> + /* 1.1 shader. All 3 components get set, based on the .w comparison */
> + color = getPixelColor(device, 158, 358);
> + ok(color == 0x00ffffff, "pixel 158, 358 has color %08x, expected 0x00ffffff\n", color);
> + color = getPixelColor(device, 162, 358);
> + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
> + "pixel 162, 358 has color %08x, expected 0x00000000\n", color);
I think that should use color_match().
I realize those are all present in the original test, but that's more
of a reason to fix the original instead of copying it.