On 14 April 2014 19:32, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
> @@ -740,6 +740,12 @@ static void set_vector(struct d3dx_parameter *param, const D3DXVECTOR4 *vector)
> {
> UINT i;
>
> + if (param->type == D3DXPT_FLOAT)
> + {
> + memcpy(param->data, vector, param->columns * sizeof(float));
> + return;
> + }
> +
When called from d3dx9_base_effect_set_vector_array(), this is not
quite optimal either.