Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://testbot.winehq.org/JobDetails.pl?Key=7079
Your paranoid android.
=== wxppro (32 bit main) ===
main.c:96: Test failed: GetRoleTextA returned not zero-length buffer : (t)
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://testbot.winehq.org/JobDetails.pl?Key=7075
Your paranoid android.
=== wvistau64 (32 bit writer) ===
writer.c:229: Test failed: got <?xml version="1.0"?>?>
=== w2008s64 (64 bit writer) ===
writer.c:229: Test failed: got <?xml version="1.0"?>ncoding="UT
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://testbot.winehq.org/JobDetails.pl?Key=7074
Your paranoid android.
=== wvistau64 (32 bit writer) ===
writer.c:229: Test failed: got <?xml version="1.0"?>?>
=== w2008s64 (64 bit writer) ===
writer.c:229: Test failed: got <?xml version="1.0"?>ncoding="UT
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://testbot.winehq.org/JobDetails.pl?Key=7073
Your paranoid android.
=== wvistau64 (32 bit writer) ===
writer.c:219: Test failed: got <?xml version="1.0"?>?>
=== w2008s64 (64 bit writer) ===
writer.c:219: Test failed: got <?xml version="1.0"?>ncoding="UT
On 15 May 2014 14:33, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
> +void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC hdc);
Can we avoid "Hungarian" in wined3d, please?
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Am 2014-05-14 06:46, schrieb Alistair Leslie-Hughes:
> +#define COBJMACROS
> +#include "windef.h"
> +#include "winbase.h"
> +#include "wingdi.h"
> +#include "winuser.h"
> +#include "objbase.h"
> +#include "wine/debug.h"
Another thing I did not notice before: Do you need them all? At least wingdi.h seems suspicious, I guess winuser.h shouldn't be needed either - unless dpnet pops up dialogs.
> +static HRESULT WINAPI …
[View More]lobbyclient_QueryInterface(IDirectPlay8LobbyClient *iface, REFIID riid, void **ppobj)
> ...
> + IUnknown_AddRef(iface);
> + *ppobj = This;
IMO this should be *ppobj = &This->IDirectPlay8LobbyClient_iface. That way it doesn't break if someone uses
> +static HRESULT WINAPI lobbyclient_EnumLocalPrograms(IDirectPlay8LobbyClient *iface, GUID* pGuidApplication, BYTE* pEnumData, DWORD* pdwEnumData, DWORD* pdwItems, DWORD flags)
You de-hungarified flags, but not the others (pSomePointer, pdwSomePointerToADWord). There are many more cases in the other functions.
> +static HRESULT WINAPI lobbyclient_ConnectApplication(IDirectPlay8LobbyClient *iface, DPL_CONNECT_INFO* pdplConnectionInfo, PVOID pvConnectionContext, DPNHANDLE* hApplication, DWORD dwTimeOut, DWORD flags)
> +{
> + IDirectPlay8LobbyClientImpl *This = impl_from_IDirectPlay8LobbyClient(iface);
> +
> + FIXME("(%p)->(%p %p %p %d %x)\n", This, pdplConnectionInfo, pvConnectionContext, hApplication, dwTimeOut, flags);
a DWORD is an unsigned value, it should use %u. This applies to dwTimeOut here, but there are other cases in other functions.
> +static HRESULT WINAPI lobbyclient_SetConnectionSettings(IDirectPlay8LobbyClient *iface, DPNHANDLE hConnection, const DPL_CONNECTION_SETTINGS* pdplSessionInfo, DWORD flags)
> +{
> + IDirectPlay8LobbyClientImpl *This = impl_from_IDirectPlay8LobbyClient(iface);
> +
> + FIXME("(%p)->(%d %p %x)\n", This, hConnection, pdplSessionInfo, flags);
> +
> + return E_NOTIMPL;
> +}
You might want a helper function that prints DPL_CONNECTION_SETTINGS at some point. I'm ok with adding this in a later patch. Don't forget to check for NULL before you print though.
> +
> +
> +static const IDirectPlay8LobbyClientVtbl DirectPlay8LobbiedClient_Vtbl =
> +{
Really minor nitpick: There's an extra newline.
> +HRESULT DPNET_CreateDirectPlay8LobbyClient(IClassFactory *iface, IUnknown *outer, REFIID riid, void **obj)
> +{
> + IDirectPlay8LobbyClientImpl *app;
Why is it called "app"?
> + HRESULT ret;
> +
> + TRACE("(%p, %s, %p)\n", outer, debugstr_guid(riid), obj);
You forgot to print iface here. Is that intentional?
> diff --git a/dlls/dpnet/tests/Makefile.in b/dlls/dpnet/tests/Makefile.in
> index f6e45ea..5b97aa1 100644
> +#define WIN32_LEAN_AND_MEAN
> +#include <stdio.h>
Is this needed? I don't see a function call, but maybe I'm missing something
+static HRESULT WINAPI DirectPlayLobbyMessageHandler(PVOID context, DWORD message_id, PVOID buffer)
PJUNK
There are more PJUNKs in this file.
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Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/
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5rwLNpWoqagdD9bSJ6LZneRoQzsJ+SMy+8FInnEfDpFZaHRPue4UPFoUNWHQd3f/
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hS3esozn+0oQWmSKPm9fw5OA4RIZGY2zLGf3mkFX9BLuBWmKCfxQ5t+1c0nv6Q/f
ZSHjUSjem6aLtwq6+48gilS5MsbqsqDQXRE+rEBzFNzcJbQByyd+0yMiYckBajAp
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Hi,
I'd like to know if anyone has an idea on when DirectX 11 would be
completed, at least to a point of being able to play DirectX 11 only
games?
Thanks,
Dyweni
On 14 May 2014 16:12, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
> ---
> dlls/d3d9/tests/device.c | 133 ++++++++++++++++++++++++++++++++++++++---------
> 1 file changed, 107 insertions(+), 26 deletions(-)
>
Unfortunately this still fails for me on Windows. The returned counts
change between runs, which could perhaps be related to the backbuffer
size being larger than the window size. It does seem to reliably pass
when either running the test in fullscreen mode, or …
[View More]changing the
backbuffer size to e.g. 640x480. The former is probably the easier
fix.
> + ok(data.word[0] == (WORD)expected || broken(!data.word[0]),
> + "Occlusion query returned an unexpected result (0x%.8x).\n", data.dword[0]);
> + if (!data.word[0])
> + {
> + skip("Occlusion query result looks broken, ignoring returned count.\n");
> + broken_occlusion = TRUE;
> + }
At 1024x768 for example, "expected" is going to be 0xc0000. Is this
for drivers that always return 0 for occlusion queries, or is this for
the testbot, which IIRC runs at the resolution? If it's really broken,
I think this should also check for "(WORD)expected" being 0, and then
use win_skip() instead of skip().
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