On 31 August 2014 21:40, Johannes Brandstätter <jbrandst(a)2ds.eu> wrote:
> wined3d_settings.emulated_textureram =
> TmpVideoMemorySize *1024*1024;
It looks like your MUA wrapped the patch, I'd recommend using git
send-email for sending patches.
> - TRACE("Use %iMB = %d byte for emulated_textureram\n",
> + TRACE("Use %iMB = %u byte for emulated_textureram\n",
> TmpVideoMemorySize,
> wined3d_settings.emulated_textureram);
This change is ok, but note that for large values you'd want
"emulated_textureram" to be a UINT64. Currently it's going to wrap to
0 at 4 GiB.