On 6 July 2015 at 22:20, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
> diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
> index 146f5d6..141abc2 100644
> --- a/dlls/wined3d/swapchain.c
> +++ b/dlls/wined3d/swapchain.c
> @@ -280,21 +280,21 @@ HRESULT CDECL wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *s
>
> /* A GL context is provided by the caller */
> static void swapchain_blit(const struct wined3d_swapchain *swapchain,
> - struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
> + struct wined3d_context *context, unsigned int src_w, unsigned int src_h,
> + const RECT *src_rect, const RECT *dst_rect)
> {
> struct wined3d_surface *backbuffer = surface_from_resource(
> wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0));
> - UINT src_w = src_rect->right - src_rect->left;
> - UINT src_h = src_rect->bottom - src_rect->top;
> GLenum gl_filter;
> const struct wined3d_gl_info *gl_info = context->gl_info;
> RECT win_rect;
> UINT win_h;
>
> - TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
> - swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
> + TRACE("swapchain %p, context %p, src_w %u, src_h %u, src_rect %s, dst_rect %s.\n",
> + swapchain, context, src_w, src_h, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
>
> - if (src_w == dst_rect->right - dst_rect->left && src_h == dst_rect->bottom - dst_rect->top)
> + if (src_rect->right - src_rect->left == dst_rect->right - dst_rect->left
> + && src_rect->bottom - src_rect->top == dst_rect->bottom - dst_rect->top)
> gl_filter = GL_NEAREST;
> else
> gl_filter = GL_LINEAR;
> @@ -528,7 +528,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
> if (swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_FLIP && !once++)
> FIXME("WINED3D_SWAP_EFFECT_FLIP not implemented.\n");
>
> - swapchain_blit(swapchain, context, &src_rect, &dst_rect);
> + swapchain_blit(swapchain, context, back_buffer->pow2Width, back_buffer->pow2Height, &src_rect, &dst_rect);
> }
>
> if (swapchain->num_contexts > 1)
I may be missing something subtle here, but wouldn't it be better to
just replace src_w/wrc_h with
backbuffer->pow2Width/backbuffer->powe2Height in the "if
(backbuffer->container->flags & WINED3D_TEXTURE_NORMALIZED_COORDS)"
block that scales the texture coordinates?