Please take a look at v2 of this patch and v2 of patch 2/4. 1/4 and 4/4 are
there as well but are way down the list so should I resend the whole patch
set instead?
Cheers
Aaryaman
On Sat, Apr 30, 2016 at 4:54 PM, Aaryaman Vasishta <
jem456.vasishta(a)gmail.com> wrote:
> Signed-off-by: Aaryaman Vasishta <jem456.vasishta(a)gmail.com>
> ---
> dlls/d3drm/d3drm.c | 37 ++++++++++++++++++++---------
> dlls/d3drm/tests/d3drm.c | 61
> ++++++++++++++++++++++++++++++++++++++++++++----
> dlls/d3drm/texture.c | 2 +-
> 3 files changed, 83 insertions(+), 17 deletions(-)
>
> diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
> index 2b428ef..6c6007d 100644
> --- a/dlls/d3drm/d3drm.c
> +++ b/dlls/d3drm/d3drm.c
> @@ -195,17 +195,19 @@ static HRESULT WINAPI
> d3drm1_CreateAnimationSet(IDirect3DRM *iface, IDirect3DRMA
> static HRESULT WINAPI d3drm1_CreateTexture(IDirect3DRM *iface,
> D3DRMIMAGE *image, IDirect3DRMTexture **texture)
> {
> - struct d3drm_texture *object;
> + struct d3drm *d3drm = impl_from_IDirect3DRM(iface);
> + IDirect3DRMTexture3 *texture3;
> HRESULT hr;
>
> - FIXME("iface %p, image %p, texture %p partial stub.\n", iface, image,
> texture);
> + TRACE("iface %p, image %p, texture %p.\n", iface, image, texture);
>
> - if (FAILED(hr = d3drm_texture_create(&object)))
> + if (FAILED(hr =
> IDirect3DRM3_CreateTexture(&d3drm->IDirect3DRM3_iface, image, &texture3)))
> return hr;
>
> - *texture = &object->IDirect3DRMTexture_iface;
> + hr = IDirect3DRMTexture3_QueryInterface(texture3,
> &IID_IDirect3DRMTexture, (void **)texture);
> + IDirect3DRMTexture3_Release(texture3);
>
> - return D3DRM_OK;
> + return hr;
> }
>
> static HRESULT WINAPI d3drm1_CreateLight(IDirect3DRM *iface,
> @@ -661,17 +663,19 @@ static HRESULT WINAPI
> d3drm2_CreateAnimationSet(IDirect3DRM2 *iface, IDirect3DRM
> static HRESULT WINAPI d3drm2_CreateTexture(IDirect3DRM2 *iface,
> D3DRMIMAGE *image, IDirect3DRMTexture2 **texture)
> {
> - struct d3drm_texture *object;
> + struct d3drm *d3drm = impl_from_IDirect3DRM2(iface);
> + IDirect3DRMTexture3 *texture3;
> HRESULT hr;
>
> - FIXME("iface %p, image %p, texture %p partial stub.\n", iface, image,
> texture);
> + TRACE("iface %p, image %p, texture %p.\n", iface, image, texture);
>
> - if (FAILED(hr = d3drm_texture_create(&object)))
> + if (FAILED(hr =
> IDirect3DRM3_CreateTexture(&d3drm->IDirect3DRM3_iface, image, &texture3)))
> return hr;
>
> - *texture = &object->IDirect3DRMTexture2_iface;
> + hr = IDirect3DRMTexture3_QueryInterface(texture3,
> &IID_IDirect3DRMTexture2, (void **)texture);
> + IDirect3DRMTexture3_Release(texture3);
>
> - return D3DRM_OK;
> + return hr;
> }
>
> static HRESULT WINAPI d3drm2_CreateLight(IDirect3DRM2 *iface,
> @@ -1152,13 +1156,24 @@ static HRESULT WINAPI
> d3drm3_CreateAnimationSet(IDirect3DRM3 *iface, IDirect3DRM
> static HRESULT WINAPI d3drm3_CreateTexture(IDirect3DRM3 *iface,
> D3DRMIMAGE *image, IDirect3DRMTexture3 **texture)
> {
> + struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
> struct d3drm_texture *object;
> HRESULT hr;
>
> - FIXME("iface %p, image %p, texture %p partial stub.\n", iface, image,
> texture);
> + TRACE("iface %p, image %p, texture %p.\n", iface, image, texture);
> +
> + if (!d3drm_validate_image(image))
> + return D3DRMERR_BADVALUE;
>
> if (FAILED(hr = d3drm_texture_create(&object)))
> return hr;
> + object->d3drm = &d3drm->IDirect3DRM_iface;
> +
> + if (FAILED(hr =
> IDirect3DRMTexture3_InitFromImage(&object->IDirect3DRMTexture3_iface,
> image)))
> + {
> + d3drm_texture_destroy(object);
> + return hr;
> + }
>
> *texture = &object->IDirect3DRMTexture3_iface;
>
> diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
> index 2a70ca4..3a32e6d 100644
> --- a/dlls/d3drm/tests/d3drm.c
> +++ b/dlls/d3drm/tests/d3drm.c
> @@ -1725,11 +1725,62 @@ static void test_Texture(void)
> hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void
> **)&d3drm3);
> ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n",
> hr);
>
> + /* Tests for validation of D3DRMIMAGE struct */
> + hr = IDirect3DRM_CreateTexture(d3drm1, &testimg, &texture1);
> + ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr =
> %x)\n", hr);
> + hr = IDirect3DRM2_CreateTexture(d3drm2, &testimg, &texture2);
> + ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr =
> %x)\n", hr);
> + hr = IDirect3DRM3_CreateTexture(d3drm3, &testimg, &texture3);
> + ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr =
> %x)\n", hr);
> + IDirect3DRMTexture_Release(texture1);
> + IDirect3DRMTexture2_Release(texture2);
> + IDirect3DRMTexture3_Release(texture3);
> +
> + initimg.rgb = 0;
> + hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + initimg.rgb = 1;
> + initimg.red_mask = 0;
> + hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + initimg.red_mask = 0x000000ff;
> + initimg.green_mask = 0;
> + hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + initimg.green_mask = 0x0000ff00;
> + initimg.blue_mask = 0;
> + hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + initimg.blue_mask = 0x00ff0000;
> + initimg.buffer1 = NULL;
> + hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> + hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
> + ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got
> %x.\n", hr);
> +
> initimg.buffer1 = &pixel;
> hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
> ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr =
> %x)\n", hr);
> ref2 = get_refcount((IUnknown *)d3drm1);
> - todo_wine ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2
> = %u.\n", ref1, ref2);
> + ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n",
> ref1, ref2);
> ref3 = get_refcount((IUnknown *)d3drm2);
> ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 =
> %u.\n", ref1, ref3);
> ref4 = get_refcount((IUnknown *)d3drm3);
> @@ -1737,7 +1788,7 @@ static void test_Texture(void)
> hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
> ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr =
> %x)\n", hr);
> ref2 = get_refcount((IUnknown *)d3drm1);
> - todo_wine ok(ref2 > ref1 + 1, "expected ref2 > ref1, got ref1 = %u ,
> ref2 = %u.\n", ref1, ref2);
> + ok(ref2 > ref1 + 1, "expected ref2 > (ref1 + 1), got ref1 = %u , ref2
> = %u.\n", ref1, ref2);
> ref3 = get_refcount((IUnknown *)d3drm2);
> ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 =
> %u.\n", ref1, ref3);
> ref4 = get_refcount((IUnknown *)d3drm3);
> @@ -1745,7 +1796,7 @@ static void test_Texture(void)
> hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
> ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr =
> %x)\n", hr);
> ref2 = get_refcount((IUnknown *)d3drm1);
> - todo_wine ok(ref2 > ref1 + 2, "expected ref2 > ref1, got ref1 = %u ,
> ref2 = %u.\n", ref1, ref2);
> + ok(ref2 > ref1 + 2, "expected ref2 > (ref1 + 2), got ref1 = %u , ref2
> = %u.\n", ref1, ref2);
> ref3 = get_refcount((IUnknown *)d3drm2);
> ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 =
> %u.\n", ref1, ref3);
> ref4 = get_refcount((IUnknown *)d3drm3);
> @@ -1803,7 +1854,7 @@ static void test_Texture(void)
>
> IDirect3DRMTexture_Release(texture1);
> ref2 = get_refcount((IUnknown *)d3drm1);
> - todo_wine ok(ref2 - 2 == ref1, "expected ref2 == ref1, got ref1 = %u,
> ref2 = %u.\n", ref1, ref2);
> + ok(ref2 - 2 == ref1, "expected (ref2 - 2) == ref1, got ref1 = %u,
> ref2 = %u.\n", ref1, ref2);
> ref3 = get_refcount((IUnknown *)d3drm2);
> ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 =
> %u.\n", ref1, ref3);
> ref4 = get_refcount((IUnknown *)d3drm3);
> @@ -1827,7 +1878,7 @@ static void test_Texture(void)
>
> IDirect3DRMTexture2_Release(texture2);
> ref2 = get_refcount((IUnknown *)d3drm1);
> - todo_wine ok(ref2 - 1 == ref1, "expected ref2 == ref1, got ref1 = %u,
> ref2 = %u.\n", ref1, ref2);
> + ok(ref2 - 1 == ref1, "expected (ref2 - 1) == ref1, got ref1 = %u,
> ref2 = %u.\n", ref1, ref2);
> ref3 = get_refcount((IUnknown *)d3drm2);
> ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 =
> %u.\n", ref1, ref3);
> ref4 = get_refcount((IUnknown *)d3drm3);
> diff --git a/dlls/d3drm/texture.c b/dlls/d3drm/texture.c
> index 7db3ecd..883be82 100644
> --- a/dlls/d3drm/texture.c
> +++ b/dlls/d3drm/texture.c
> @@ -46,7 +46,7 @@ static inline struct d3drm_texture
> *impl_from_IDirect3DRMTexture3(IDirect3DRMTex
>
> void d3drm_texture_destroy(struct d3drm_texture *texture)
> {
> - if (texture->d3drm && texture->initialized)
> + if (texture->initialized)
> IDirect3DRM_Release(texture->d3drm);
> HeapFree(GetProcessHeap(), 0, texture);
> }
> --
> 2.3.2 (Apple Git-55)
>
>