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Am 2016-06-05 um 19:28 schrieb Aaryaman Vasishta:
> + hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, 0, 0, 0, 0, &viewport);
> + ok(SUCCEEDED(hr), "Cannot get IDirect3DRMViewport interface (hr = %x)\n", hr);
> + ref4 = get_refcount((IUnknown *)d3drm1);
> + todo_wine ok(ref4 > ref1, "Expected ref4 > ref1, got ref1 = %u, ref4 = %u.\n", ref1, ref4);
> + ref4 = get_refcount((IUnknown *)d3drm2);
> + ok(ref4 == ref2, "Expected ref4 == ref2, got ref2 = %u, ref4 = %u.\n", ref2, ref4);
> + ref4 = get_refcount((IUnknown *)d3drm3);
> + ok(ref4 == ref3, "Expected ref4 == ref3, got ref3 = %u, ref4 = %u.\n", ref3, ref4);
Does creating the viewport have any influence of the device's or the frame's refcount?
> + hr = IDirect3DRM_CreateViewport(d3drm1, device1, frame, -1, 0, 0, 0, &viewport);
> + todo_wine ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
x, y, width and height are DWORDs. -1 only makes limited sense here. It is probably better to test width and height = 0 and test x and (x + width) against the device's render target size. (smaller, matching, larger. Also obviously the same with y + height).
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